water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -1,31 +1,31 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Engine"
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linkable="true"
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pickdistance="150">
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<Item
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name="Engine"
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linkable="true"
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pickdistance="150">
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<Sprite texture ="engine.png" depth="0.8"/>
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<Sprite texture ="engine.png" depth="0.8"/>
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<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
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</Engine>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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<input name="set_force"/>
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</ConnectionPanel>
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</Item>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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<input name="set_force"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Navigation Terminal"
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linkable="true"
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pickdistance="150">
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<Item
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name="Navigation Terminal"
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linkable="true"
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pickdistance="150">
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<Steering minvoltage="0.5" canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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@@ -38,12 +38,12 @@
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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</Radar>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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<input name="velocity_in"/>
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<output name="velocity_x_out"/>
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<output name="velocity_y_out"/>
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</ConnectionPanel>
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</Item>
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<input name="velocity_in"/>
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<output name="velocity_x_out"/>
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<output name="velocity_y_out"/>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -27,7 +27,7 @@
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
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<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range ="6.0" damage="500" structuredamage="600" stun="5.0" force="5.0"/>
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<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
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</StatusEffect>
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</Reactor>
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@@ -34,7 +34,7 @@
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<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
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@@ -74,7 +74,7 @@
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<RequiredSkill name="Construction" level="30"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
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@@ -12,7 +12,7 @@
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="5.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
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<Explosion range="500.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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@@ -12,7 +12,7 @@
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rotationlimits="180,360"
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powerconsumption="500.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="10.0" structuredamage="0" force="0.05"/>
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<Explosion range="1000.0" structuredamage="0" force="0.01"/>
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</StatusEffect>
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</Turret>
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@@ -51,7 +51,7 @@
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="5" stun="10" force="0.1"/>
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<Explosion range="500" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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</Throwable>
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</Item>
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