Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts: Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs Barotrauma/BarotraumaShared/Source/Characters/Character.cs Barotrauma/BarotraumaShared/Source/Items/Item.cs
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@@ -50,12 +50,12 @@ namespace Barotrauma
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if (target.CanBeSelected)
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{
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if (Vector2.Distance(character.Position, target.Item.Position) < target.Item.PickDistance
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if (Vector2.Distance(character.Position, target.Item.Position) < target.Item.InteractDistance
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|| target.Item.IsInsideTrigger(character.WorldPosition))
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{
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if (character.SelectedConstruction != target.Item && target.CanBeSelected)
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{
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target.Item.Pick(character, false, true);
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target.Item.TryInteract(character, false, true);
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}
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if (component.AIOperate(deltaTime, character, this)) isCompleted = true;
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