Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts: Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs Barotrauma/BarotraumaShared/Source/Characters/Character.cs Barotrauma/BarotraumaShared/Source/Items/Item.cs
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@@ -61,7 +61,7 @@ namespace Barotrauma
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}
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else
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{
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if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.PickDistance
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if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance
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&& !container.Item.IsInsideTrigger(character.Position))
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{
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AddSubObjective(new AIObjectiveGoTo(container.Item, character));
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