Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master

Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
This commit is contained in:
Joonas Rikkonen
2017-07-05 19:32:34 +03:00
47 changed files with 473 additions and 483 deletions
@@ -4,7 +4,7 @@
name="Skyholder Artifact"
category="Alien"
Tags="alien"
pickdistance="150">
>
<Sprite texture="artifact.png" depth="0.7" sourcerect="58,0,60,60"/>
@@ -26,7 +26,7 @@
name="Thermal Artifact"
category="Alien"
Tags="alien"
pickdistance="150">
>
<Sprite texture="artifact.png" depth="0.7" sourcerect="1,0,57,56"/>
@@ -50,7 +50,7 @@
name="Faraday Artifact"
category="Alien"
Tags="alien"
pickdistance="150">
>
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
@@ -92,7 +92,7 @@
<Item
name="Oxygenite Shard"
category="Alien"
pickdistance="150"
tags="alien,smallitem"
impacttolerance="8">
@@ -112,7 +112,7 @@
<Item
name="Sulphurite Shard"
category="Alien"
pickdistance="150"
tags="alien,smallitem"
impacttolerance="8"
spritecolor="1.0,0.0,0.0,1.0">
@@ -137,7 +137,7 @@
name="Ancient Weapon"
category="Alien"
Tags="alien,smallitem"
pickdistance="200">
>
<Deconstruct time="20">
<Item name="Steel Bar"/>
@@ -188,7 +188,7 @@
category="Alien"
Tags="alien"
linkable="true"
pickdistance="150.0">
>
<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.8" origin="0.5,0.5"/>
@@ -210,7 +210,7 @@
category="Alien"
linkable="true"
Tags="alien"
pickdistance="150.0">
>
<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
@@ -232,7 +232,7 @@
linkable="true"
category="Alien"
Tags="alien"
pickdistance="150.0">
>
<Sprite texture="Content/Map/ruins.png" sourcerect="55,608,81,103" depth="0.8" origin="0.5,0.5"/>
@@ -249,7 +249,7 @@
linkable="true"
category="Alien"
Tags="alien"
pickdistance="150.0">
>
<Sprite texture="artifactholder.png" depth="0.8"/>
@@ -3,7 +3,7 @@
category="Electrical"
linkable="true"
tags="smallitem"
pickdistance="150.0"
price="10">
<Sprite texture ="button.png" depth="0.8"/>
@@ -4,7 +4,7 @@
name="Oxygen Tank"
category="Equipment,Misc"
Tags="smallitem"
pickdistance="150"
price="50">
<Deconstruct time="10">
@@ -26,7 +26,7 @@
name="Diving Mask"
category="Equipment"
Tags="smallitem,diving"
pickdistance="200"
price="50"
description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
@@ -63,7 +63,7 @@
name="Diving Suit"
category="Equipment"
tags="diving"
pickdistance="200"
price="200"
fireproof="true"
description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
@@ -113,7 +113,7 @@
name="Underwater Scooter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="50"
description="A battery-powered underwater propulsion device.">
@@ -2,7 +2,7 @@
<Item
name="Door"
linkable="true"
pickdistance="150.0">
>
<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
@@ -30,7 +30,7 @@
<Item
name="Windowed Door"
linkable="true"
pickdistance="150.0">
>
<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
@@ -58,7 +58,7 @@
<Item
name="Hatch"
linkable="true"
pickdistance="150.0">
>
<Sprite texture ="door.png" sourcerect="0,209,128,46" depth="0.01" origin="0.5,0.5"/>
@@ -86,7 +86,7 @@
<Item
name="Docking Port"
linkable="true"
pickdistance="150.0">
>
<Sprite texture ="dockingport.png" sourcerect="0,0,112,208" depth="0.94" origin="0.5,0.5"/>
@@ -117,7 +117,7 @@
<Item
name="Docking Hatch"
linkable="true"
pickdistance="150.0">
>
<Sprite texture ="dockingport2.png" sourcerect="0,0,128,112" depth="0.94" origin="0.5,0.5"/>
@@ -6,7 +6,7 @@
name="Lamp"
category="Electrical"
Tags="smallitem"
pickdistance="150">
>
<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
@@ -26,7 +26,7 @@
name="Emergency Light"
category="Electrical"
Tags="smallitem"
pickdistance="150">
>
<Sprite texture="lamp.png" sourcerect="0,48,48,16" depth="0.8"/>
@@ -2,7 +2,7 @@
<Item
name="Monitor"
linkable="true"
pickdistance="150">
>
<Sprite texture ="monitor.png" depth="0.85"/>
@@ -4,7 +4,7 @@
name="Junction Box"
category="Electrical"
linkable="true"
pickdistance="150"
description="Serves as a hub for power distribution and relaying signals between devices.">
<Sprite texture="junctionbox.png" depth="0.8" canflipx="false"/>
@@ -40,7 +40,7 @@
name="Battery"
category="Electrical"
linkable="true"
pickdistance="150"
description="Generally used for storing backup power in case of a reactor failure.">
<Sprite texture ="battery.png" depth="0.8"/>
@@ -68,7 +68,7 @@
name="Supercapacitor"
category="Electrical"
linkable="true"
pickdistance="150"
description="Can deliver charge much faster than batteries.">
<Sprite texture ="supercapacitor.png" depth="0.8"/>
@@ -6,7 +6,7 @@
name="Wire"
category="Electrical"
Tags="smallitem,wire"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
@@ -29,7 +29,7 @@
category="Electrical"
Tags="smallitem,wire"
spritecolor="1.0,0.0,0.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
@@ -51,7 +51,7 @@
category="Electrical"
Tags="smallitem,wire"
spritecolor="0.0,0.6,1.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
@@ -73,7 +73,7 @@
category="Electrical"
Tags="smallitem,wire"
spritecolor="1.0,0.5,0.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
@@ -94,7 +94,7 @@
name="FPGA Circuit"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="100"
description="Field-programmable gate array - a multi-purpose circuit which can be reconfigured for use in a large variety of electrical devices.">
@@ -110,7 +110,7 @@
name="And Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal when both inputs receive a signal within a set period of each other.">
@@ -145,7 +145,7 @@
name="Or Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal if either of the inputs receive a signal.">
@@ -179,7 +179,7 @@
name="Not Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal when the input is NOT receiving a signal.">
@@ -211,7 +211,7 @@
name="Relay Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="When switched on, forwards all received signals from the input connections to the outputs.">
@@ -257,7 +257,7 @@
name="Delay Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Delays all received signals for a specific amount of time.">
@@ -289,7 +289,7 @@
name="Light Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
@@ -324,7 +324,7 @@
name="Oxygen Detector"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends out a value between 0-100 depending on the quality of the surrounding air.">
@@ -355,7 +355,7 @@
name="Water Detector"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends out a signal when the detector is submerged.">
@@ -386,7 +386,7 @@
name="Signal Check Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal when a signal matching a specific value is received.">
@@ -420,7 +420,7 @@
name="RegEx Find Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal if the received signal matches a specific regular expression pattern.">
@@ -452,7 +452,7 @@
name="Wifi Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="20"
description="Allows remote communication between other Wifi Components that are using the same channel.">
@@ -484,7 +484,7 @@
name="Emergency Siren"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
@@ -517,7 +517,7 @@
name="Alarm Buzzer"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
@@ -550,7 +550,7 @@
name="Camera"
category="Electrical"
Tags="smallitem"
pickdistance="150"
focusonselected="true"
offsetonselected="500"
linkable="true"
@@ -6,7 +6,7 @@
linkable="true"
category="Machine"
pickthroughwalls="true"
pickdistance="150">
>
<Sprite texture ="engine.png" depth="0.8" sourcerect="0,0,373,113" canflipx="true"/>
@@ -34,7 +34,7 @@
linkable="true"
category="Machine"
pickthroughwalls="true"
pickdistance="150">
>
<Sprite texture ="engine.png" depth="0.8" sourcerect="0,115,224,73" canflipx="true"/>
@@ -60,7 +60,7 @@
name="Navigation Terminal"
linkable="true"
category="Machine"
pickdistance="150">
>
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,0,64,128"/>
@@ -96,7 +96,7 @@
name="Sonar Monitor"
linkable="true"
category="Machine"
pickdistance="150">
>
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
@@ -3,7 +3,7 @@
<Item
name="Fabricator"
linkable="true"
pickdistance="150"
category="Machine"
description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
@@ -84,7 +84,7 @@
<Item
name="Medical Fabricator"
linkable="true"
pickdistance="150"
category="Machine"
description="A machine that can be used to manufacture various medicines.">
@@ -157,7 +157,7 @@
<Item
name="Deconstructor"
linkable="true"
pickdistance="150"
category="Machine"
description="Disassembles and breaks down items to reusable components and material bars.">
@@ -4,7 +4,7 @@
name="Steel Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
canbepicked="true"
price="50">
@@ -24,7 +24,7 @@
name="Uranium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.2,0.35,0.06,1.0"
canbepicked="true"
price="100">
@@ -45,7 +45,7 @@
name="Copper Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.78,0.55,0.2,1.0"
canbepicked="true"
price="50">
@@ -61,7 +61,7 @@
name="Polycarbonate Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.9,0.9,1.0,0.9"
canbepicked="true"
price="50">
@@ -77,7 +77,7 @@
name="Incendium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
canbepicked="true">
@@ -97,7 +97,7 @@
name="Fulgurium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="1.0,0.7,0.05,1.0"
canbepicked="true">
@@ -2,7 +2,7 @@
<Item
name="Captain's Cap"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="A token of the Captain's unquestionable authority.">
@@ -18,7 +18,7 @@
<Item
name="Captain's Jacket"
category="Equipment"
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
@@ -39,7 +39,7 @@
<Item
name="Captain's Trousers"
category="Equipment"
pickdistance="150"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
@@ -2,7 +2,7 @@
<Item
name="Health Scanner HUD"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="A heads-up display that displays information of the vital signs and status of nearby humans.">
@@ -20,7 +20,7 @@
<Item
name="Doctor's Coat"
category="Equipment"
pickdistance="150"
tags="smallitem">
<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
@@ -45,7 +45,7 @@
<Item
name="Doctor's Trousers"
category="Equipment"
pickdistance="150"
tags="smallitem">
<Sprite texture ="doctorgear.png" sourcerect="76,19,51,13" depth="0.6"/>
@@ -2,7 +2,7 @@
<Item
name="Orange Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
@@ -30,7 +30,7 @@
<Item
name="Blue Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
@@ -2,7 +2,7 @@
<Item
name="Headset"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="Allows remote communication between the crew.">
@@ -28,7 +28,7 @@
<Item
name="Clown Mask"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="Praise the honkmother.">
@@ -44,7 +44,7 @@
<Item
name="Clown Costume"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="Praise the honkmother.">
@@ -2,7 +2,7 @@
<Item
name="Body Armor"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
@@ -20,7 +20,7 @@
<Item
name="Ballistic Helmet"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
@@ -41,7 +41,7 @@
<Item
name="Handcuffs"
category="Equipment"
pickdistance="150"
tags="smallitem" >
<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
@@ -4,7 +4,7 @@
name="Medical Syringe"
category="Equipment"
Tags="smallitem,medical"
pickdistance="150"
price="50"
canuseonself="true"
description="Injection is often a much more effective method of administering drugs than taking them orally.">
@@ -31,7 +31,7 @@
name="Bandage"
category="Equipment"
Tags="smallitem,medical"
pickdistance="150"
canuseonself="true"
price="20"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
@@ -51,7 +51,7 @@
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
pickdistance="150"
price="5">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
@@ -66,7 +66,7 @@
category="Material"
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
price="10">
@@ -91,7 +91,7 @@
category="Material"
spritecolor="0.5,0.5,1.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="Most commonly used for treating oxygen deprivation."
price="50">
@@ -112,7 +112,7 @@
category="Material"
spritecolor="0.6,0.4,0.2,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="A hemostatic agent that slows down bleeding."
price="50">
@@ -138,7 +138,7 @@
category="Material"
spritecolor="0.8,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="Highly effective at treating various types of physical trauma."
price="50">
@@ -164,7 +164,7 @@
category="Material"
spritecolor="1.0,1.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A highly potent corrigodone-based stimulant."
price="150">
@@ -184,7 +184,7 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem,medical"
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
@@ -204,7 +204,7 @@
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem,medical"
canuseonself="true"
pickdistance="150"
price="20">
<ItemComponent>
@@ -228,7 +228,7 @@
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -247,7 +247,7 @@
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -266,7 +266,7 @@
category="Material"
spritecolor="0.1,0.1,0.1,1.0"
Tags="smallitem,chem,explosive"
pickdistance="150"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -287,7 +287,7 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem,medical"
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
@@ -306,7 +306,7 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -325,7 +325,7 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
price="50">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
@@ -344,7 +344,7 @@
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -363,7 +363,7 @@
category="Material"
spritecolor="0.8,0.3,0.8,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A potent muscle stimulant."
price="50">
@@ -383,7 +383,7 @@
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A highly potent neurotoxin."
price="200">
@@ -403,7 +403,7 @@
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
price="200">
@@ -423,7 +423,7 @@
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="An antiparasitic drug used in the treatment of husk parasite infections."
price="300">
@@ -443,7 +443,7 @@
category="Material"
spritecolor="0.6,0.8,1.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
@@ -3,7 +3,7 @@
aliases="MiniMap"
category="Machine"
linkable="true"
pickdistance="150">
>
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
@@ -3,7 +3,7 @@
name="Pump"
linkable="true"
category="Machine"
pickdistance="200">
>
<Sprite texture ="pump.png" depth="0.8"/>
@@ -26,7 +26,7 @@
name="Small Pump"
linkable="true"
category="Machine"
pickdistance="150">
>
<Sprite texture ="smallpump.png" depth="0.8" sourcerect="0,0,64,48"/>
@@ -55,7 +55,7 @@
<Item
name="Fuel Rod"
Tags="smallitem"
pickdistance="150"
price="200">
<Deconstruct time="10">
@@ -73,7 +73,7 @@
<Item
name="Incendium Fuel Rod"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0">
<Deconstruct time="10">
@@ -92,7 +92,7 @@
<Item
name="Heat Absorber"
Tags="smallitem"
pickdistance="150">
>
<Sprite texture ="heatabsorber.png"/>
@@ -4,7 +4,7 @@
name="Welding Tool"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100"
description="One of the most crucial tools on board the submarine. Also works underwater.">
@@ -60,7 +60,7 @@
name="Plasma Cutter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100"
description="Cuts through various materials using a jet of ionized oxygen.">
@@ -105,7 +105,7 @@
name="Welding Fuel Tank"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
<Deconstruct time="10">
@@ -127,7 +127,7 @@
name="Fire Extinguisher"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100"
description="A handheld carbon dioxide extinguisher.">
@@ -156,7 +156,7 @@
name="Screwdriver"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
<Sprite texture ="tools.png" sourcerect="0,58,31,6" depth="0.55"/>
@@ -171,7 +171,7 @@
name="Wrench"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
<Sprite texture ="tools.png" sourcerect="0,50,26,7" depth="0.55"/>
@@ -188,7 +188,7 @@
name="Handheld Sonar"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
<Sprite texture ="tools.png" sourcerect="42,0,22,9" depth="0.55"/>
@@ -218,7 +218,7 @@
name="Flashlight"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
<Deconstruct time="15">
@@ -249,7 +249,7 @@
<Item
name="Flare"
category="Equipment"
pickdistance="150"
price="5"
spritecolor="1.0,0.0,0.0,1.0"
tags="smallitem">
@@ -6,7 +6,7 @@
focusonselected="true"
offsetonselected="700"
linkable="true"
pickdistance="150">
>
<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
@@ -24,7 +24,7 @@
name="Depth Charge Loader"
category="Machine"
linkable="true"
pickdistance="150">
>
<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
@@ -37,7 +37,7 @@
<Item
name="Depth Charge Shell"
category="Misc"
pickdistance="150"
price="200">
<Deconstruct time="10">
@@ -65,7 +65,7 @@
<Item
name="Nuclear Depth Charge"
category="Misc"
pickdistance="150"
price="500">
<Deconstruct time="20">
@@ -4,7 +4,7 @@
name="C-4 Block"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150"
price="100">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
@@ -22,7 +22,7 @@
name="Compound N"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150">
>
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
@@ -40,7 +40,7 @@
name="Volatile Compound N"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150">
>
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
@@ -60,7 +60,7 @@
description="A compound made of C-4 and incendium."
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150">
>
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
@@ -80,7 +80,7 @@
description="A device that detonates any contained explosive when receiving a signal."
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
@@ -109,7 +109,7 @@
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
impacttolerance="4">
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -5,7 +5,7 @@
focusonselected="true"
offsetonselected="700"
linkable="true"
pickdistance="150">
>
<Sprite texture ="railgunbase.png" depth = "0.01"/>
@@ -30,7 +30,7 @@
category="Machine"
type="Controller"
linkable="true"
pickdistance="150">
>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
@@ -53,7 +53,7 @@
name="Railgun Loader"
category="Machine"
linkable="true"
pickdistance="150">
>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
@@ -67,7 +67,7 @@
<Item
name="Railgun Shell"
category="Misc"
pickdistance="200"
price="200">
<Deconstruct time="10">
@@ -98,7 +98,7 @@
<Item
name="Nuclear Shell"
category="Misc"
pickdistance="200"
price="500">
<Deconstruct time="10">
@@ -4,7 +4,7 @@
<Item
name="Spear"
category="Equipment"
pickdistance="200"
pickthroughwalls="true"
price="50">
@@ -25,7 +25,7 @@
<Item
name="Harpoon Gun"
category="Equipment"
pickdistance="200"
price="500"
tags="weapon">
@@ -57,7 +57,7 @@
<Item
name="Stun Grenade"
category="Equipment"
pickdistance="200"
price="200"
tags="smallitem,weapon">
@@ -75,7 +75,7 @@
<Item
name="Incendium Grenade"
category="Equipment"
pickdistance="200"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
@@ -94,7 +94,7 @@
name="Stun Baton"
category="Equipment"
Tags="smallitem,weapon"
pickdistance="150"
price="100"
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
@@ -129,7 +129,7 @@
<Item
name="Battery Cell"
category="Equipment,Electrical"
pickdistance="150"
tags="smallitem,loadable"
price="50"
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
@@ -150,7 +150,7 @@
<Item
name="Fulgurium Battery Cell"
category="Equipment,Electrical"
pickdistance="150"
tags="smallitem,loadable"
description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
@@ -170,7 +170,7 @@
<Item
name="Bike Horn"
category="Equipment"
pickdistance="200"
tags="weapon,smallitem"
description="HONK">
@@ -4,7 +4,7 @@
name="ID Card"
category="Equipment"
Tags="smallitem"
pickdistance="150">
>
<Sprite texture ="idcard.png" depth="0.8"/>