Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master

Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
This commit is contained in:
Joonas Rikkonen
2017-07-05 19:32:34 +03:00
47 changed files with 473 additions and 483 deletions
@@ -14,9 +14,9 @@ namespace Barotrauma.Items.Components
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
Color.Green * 0.1f, true);
if (character.ClosestCharacter == null) return;
if (character.FocusedCharacter == null) return;
var target = character.ClosestCharacter;
var target = character.FocusedCharacter;
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.WorldPosition);
hudPos += Vector2.UnitX * 50.0f;
@@ -20,7 +20,6 @@ namespace Barotrauma
get { return prefab.sprite; }
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!Visible) return;
@@ -32,8 +31,7 @@ namespace Barotrauma
if (prefab.sprite != null)
{
float depth = Sprite.Depth;
depth += (ID % 255) * 0.000001f;
float depth = GetDrawDepth();
if (body == null)
{