Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts: Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs Barotrauma/BarotraumaShared/Source/Characters/Character.cs Barotrauma/BarotraumaShared/Source/Items/Item.cs
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@@ -14,9 +14,9 @@ namespace Barotrauma.Items.Components
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GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.Green * 0.1f, true);
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if (character.ClosestCharacter == null) return;
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if (character.FocusedCharacter == null) return;
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var target = character.ClosestCharacter;
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var target = character.FocusedCharacter;
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Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.WorldPosition);
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hudPos += Vector2.UnitX * 50.0f;
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@@ -20,7 +20,6 @@ namespace Barotrauma
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get { return prefab.sprite; }
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
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{
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if (!Visible) return;
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@@ -32,8 +31,7 @@ namespace Barotrauma
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if (prefab.sprite != null)
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{
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float depth = Sprite.Depth;
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depth += (ID % 255) * 0.000001f;
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float depth = GetDrawDepth();
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if (body == null)
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{
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