Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master

Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
This commit is contained in:
Joonas Rikkonen
2017-07-05 19:32:34 +03:00
47 changed files with 473 additions and 483 deletions
@@ -387,7 +387,7 @@ namespace Barotrauma.Tutorials
while (!HasItem("Diving Mask") && !HasItem("Diving Suit"))
{
if (!divingMaskSelected &&
Character.Controlled.ClosestItem != null && Character.Controlled.ClosestItem.Name == "Diving Suit")
Character.Controlled.FocusedItem != null && Character.Controlled.FocusedItem.Name == "Diving Suit")
{
infoBox = CreateInfoFrame("There can only be one item in each inventory slot, so you need to take off "
+ "the jumpsuit if you wish to wear a diving suit.");