Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master

Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
This commit is contained in:
Joonas Rikkonen
2017-07-05 19:32:34 +03:00
47 changed files with 473 additions and 483 deletions
@@ -134,69 +134,7 @@ namespace Barotrauma
}
}
if (!LockHands)
{
//find the closest item if selectkey has been hit, or if the Character is being
//controlled by the player (in order to highlight it)
if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
{
closestCharacter = FindClosestCharacter(mouseSimPos);
if (closestCharacter != null && closestCharacter.info == null)
{
closestCharacter = null;
}
float closestItemDist = 0.0f;
closestItem = FindClosestItem(mouseSimPos, out closestItemDist);
if (closestCharacter != null && closestItem != null)
{
if (Vector2.DistanceSquared(closestCharacter.SimPosition, mouseSimPos) < ConvertUnits.ToSimUnits(closestItemDist) * ConvertUnits.ToSimUnits(closestItemDist))
{
if (selectedConstruction != closestItem) closestItem = null;
}
else
{
closestCharacter = null;
}
}
findClosestTimer = 0.1f;
}
else
{
findClosestTimer -= deltaTime;
}
if (selectedCharacter == null && closestItem != null)
{
closestItem.IsHighlighted = true;
if (!LockHands && closestItem.Pick(this))
{
}
}
if (IsKeyHit(InputType.Select))
{
if (selectedCharacter != null)
{
DeselectCharacter();
}
else if (closestCharacter != null && closestCharacter.IsHumanoid && closestCharacter.CanBeSelected)
{
SelectCharacter(closestCharacter);
}
}
}
else
{
if (selectedCharacter != null) DeselectCharacter();
selectedConstruction = null;
closestItem = null;
closestCharacter = null;
}
DoInteractionUpdate(deltaTime, mouseSimPos);
DisableControls = false;
}
@@ -182,27 +182,27 @@ namespace Barotrauma
if (cprButton.Visible) cprButton.Draw(spriteBatch);
}
if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
{
Vector2 startPos = character.DrawPosition + (character.ClosestCharacter.DrawPosition - character.DrawPosition) * 0.7f;
Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
Vector2 textPos = startPos;
textPos -= new Vector2(GUI.Font.MeasureString(character.ClosestCharacter.Info.Name).X / 2, 20);
textPos -= new Vector2(GUI.Font.MeasureString(character.FocusedCharacter.Info.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestCharacter.Info.Name, Color.White, Color.Black, 2);
GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.Info.Name, Color.White, Color.Black, 2);
}
else if (character.SelectedCharacter == null && character.ClosestItem != null && character.SelectedConstruction == null)
else if (character.SelectedCharacter == null && character.FocusedItem != null && character.SelectedConstruction == null)
{
var hudTexts = character.ClosestItem.GetHUDTexts(character);
var hudTexts = character.FocusedItem.GetHUDTexts(character);
Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight);
startPos.Y -= 50 + hudTexts.Count * 25;
Vector2 textPos = startPos;
textPos -= new Vector2((int)GUI.Font.MeasureString(character.ClosestItem.Name).X / 2, 20);
textPos -= new Vector2((int)GUI.Font.MeasureString(character.FocusedItem.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestItem.Name, Color.White, Color.Black * 0.7f, 2);
GUI.DrawString(spriteBatch, textPos, character.FocusedItem.Name, Color.White, Color.Black * 0.7f, 2);
textPos.Y += 30.0f;
foreach (ColoredText coloredText in hudTexts)