diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs index bcf133b30..fa30d8a82 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs @@ -108,6 +108,61 @@ namespace Barotrauma } } + //unconscious/dead characters can't correct their position using AnimController movement + // -> we need to correct it manually + if (!character.AllowInput) + { + float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition); + float mainLimbErrorTolerance = 0.1f; + //if the main limb is roughly at the correct position and the collider isn't moving (much at least), + //don't attempt to correct the position. + if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f) + { + MainLimb.PullJointWorldAnchorB = Collider.SimPosition; + MainLimb.PullJointEnabled = true; + } + character.SelectedConstruction = character.MemState[0].SelectedItem; + } + + if (character.MemState[0].Animation == AnimController.Animation.CPR) + { + character.AnimController.Anim = AnimController.Animation.CPR; + } + else if (character.AnimController.Anim == AnimController.Animation.CPR) + { + character.AnimController.Anim = AnimController.Animation.None; + } + + Vector2 newVelocity = Collider.LinearVelocity; + Vector2 newPosition = Collider.SimPosition; + float newRotation = Collider.Rotation; + float newAngularVelocity = Collider.AngularVelocity; + Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity); + + newVelocity = newVelocity.ClampLength(100.0f); + if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; } + overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero; + + Collider.LinearVelocity = newVelocity; + Collider.AngularVelocity = newAngularVelocity; + + float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition); + float errorTolerance = character.AllowInput ? 0.01f : 0.2f; + if (distSqrd > errorTolerance) + { + if (distSqrd > 10.0f || !character.AllowInput) + { + Collider.TargetRotation = newRotation; + SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false); + } + else + { + Collider.TargetRotation = newRotation; + Collider.TargetPosition = newPosition; + Collider.MoveToTargetPosition(true); + } + } + //unconscious/dead characters can't correct their position using AnimController movement // -> we need to correct it manually if (!character.AllowInput) @@ -151,32 +206,34 @@ namespace Barotrauma } } - - if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120); - character.MemState.Clear(); + character.MemLocalState.Clear(); } - } - - partial void ImpactProjSpecific(float impact, Body body) - { - float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f); - - if (body.UserData is Limb limb && character.Stun <= 0f) + else { - if (impact > 3.0f) { PlayImpactSound(limb); } - } - else if (body.UserData is Limb || body == Collider.FarseerBody) - { - if (!character.IsRemotePlayer && impact > ImpactTolerance) + //remove states with a timestamp (there may still timestamp-based states + //in the list if the controlled character switches from timestamp-based interpolation to ID-based) + character.MemState.RemoveAll(m => m.Timestamp > 0.0f); + + for (int i = 0; i < character.MemLocalState.Count; i++) { - SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider); + if (character.Submarine == null) + { + //transform in-sub coordinates to outside coordinates + if (character.MemLocalState[i].Position.Y > lowestSubPos) + { + character.MemLocalState[i].TransformInToOutside(); + } + } + else if (currentHull?.Submarine != null) + { + //transform outside coordinates to in-sub coordinates + if (character.MemLocalState[i].Position.Y < lowestSubPos) + { + character.MemLocalState[i].TransformOutToInside(currentHull.Submarine); + } + } + } - } - if (Character.Controlled == character) - { - GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f); - } - } if (character.MemState.Count < 1) return; diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs index 8b52b1fd9..e9bd2ba83 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs @@ -74,17 +74,12 @@ namespace Barotrauma public CrewManager(XElement element, bool isSinglePlayer) : this(isSinglePlayer) { - if (GameMain.Client != null) + if (!isSinglePlayer) { - //let the server create random conversations in MP + DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); return; } - List availableSpeakers = Character.CharacterList.FindAll(c => - c.AIController is HumanAIController && - !c.IsDead && - c.SpeechImpediment <= 100.0f); - pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); - } + if (string.IsNullOrEmpty(text)) { return; } var characterInfo = new CharacterInfo(subElement); characterInfos.Add(characterInfo); @@ -95,6 +90,7 @@ namespace Barotrauma break; } } + ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); } partial void InitProjectSpecific() @@ -243,24 +239,27 @@ namespace Barotrauma public IEnumerable GetCharacters() { - if (characterInfos.Contains(characterInfo)) - { - DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace); - return; - } + if (character?.Inventory == null) return null; - characterInfos.Add(characterInfo); + var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null); + if (radioItem == null) return null; + if (requireEquipped && !character.HasEquippedItem(radioItem)) return null; + + return radioItem.GetComponent(); } public IEnumerable GetCharacterInfos() { - if (character == null) + if (GameMain.Client != null) { - DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace); + //let the server create random conversations in MP return; } - characters.Remove(character); - if (removeInfo) characterInfos.Remove(character.Info); + List availableSpeakers = Character.CharacterList.FindAll(c => + c.AIController is HumanAIController && + !c.IsDead && + c.SpeechImpediment <= 100.0f); + pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); } public void AddCharacter(Character character) @@ -634,183 +633,9 @@ namespace Barotrauma { characterListBox.BarScroll = roundedPos; } - var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox") - { - UserData = character, - Color = frame.Color, - SelectedColor = frame.SelectedColor, - HoverColor = frame.HoverColor, - ToolTip = characterToolTip - }; - - var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) }, - "GUISoundIcon") - { - UserData = "soundicon", - CanBeFocused = false, - Visible = true - }; - soundIcon.Color = new Color(soundIcon.Color, 0.0f); - new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) }, - "GUISoundIconDisabled") - { - UserData = "soundicondisabled", - CanBeFocused = true, - Visible = false - }; - - if (isSinglePlayer) - { - characterArea.OnClicked = CharacterClicked; - } - else - { - characterArea.CanBeFocused = false; - characterArea.CanBeSelected = false; - } - - var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft), - onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2())) - { - CanBeFocused = false, - HoverColor = Color.White, - SelectedColor = Color.White, - ToolTip = characterToolTip - }; - - var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height), - characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) }, - character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true) - { - Color = frame.Color, - HoverColor = Color.Transparent, - SelectedColor = Color.Transparent, - CanBeFocused = false, - ToolTip = characterToolTip, - AutoScale = true - }; - - //---------------- order buttons ---------------- - - var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform) - { AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) }, - isHorizontal: true, childAnchor: Anchor.CenterLeft) - { - AbsoluteSpacing = (int)(10 * GUI.Scale), - UserData = "orderbuttons", - CanBeFocused = false - }; - - //listbox for holding the orders inappropriate for this character - //(so we can easily toggle their visibility) - var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null) - { - ScrollBarEnabled = false, - ScrollBarVisible = false, - Enabled = false, - Spacing = spacing, - ClampMouseRectToParent = false - }; - wrongOrderList.Content.ClampMouseRectToParent = false; - - for (int i = 0; i < orders.Count; i++) - { - var order = orders[i]; - if (order.TargetAllCharacters) continue; - - RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ? - wrongOrderList.Content.RectTransform : - orderButtonFrame.RectTransform; - - var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft), - style: null) - { - UserData = order - }; - - new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow") - { - Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f, - HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f, - PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f, - UserData = "selected", - CanBeFocused = false, - Visible = false - }; - - var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite); - img.Scale = iconSize / (float)img.SourceRect.Width; - img.Color = Color.Lerp(order.Color, frame.Color, 0.5f); - img.ToolTip = order.Name; - img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f); - - btn.OnClicked += (GUIButton button, object userData) => - { - if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false; - - if (btn.GetChildByUserData("selected").Visible) - { - SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled); - } - else - { - if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1) - { - CreateOrderTargetFrame(button, character, order); - } - else - { - SetCharacterOrder(character, order, null, Character.Controlled); - } - } - return true; - }; - btn.UserData = order; - btn.ToolTip = order.Name; - - //divider between different groups of orders - if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1) - { - //TODO: divider sprite - new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton"); - } - } - - var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform), - "", style: "UIToggleButton") - { - UserData = "togglewrongorder", - CanBeFocused = false - }; - - wrongOrderList.RectTransform.NonScaledSize = new Point( - wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing), - wrongOrderList.RectTransform.NonScaledSize.Y); - wrongOrderList.RectTransform.SetAsLastChild(); - - new GUIFrame(new RectTransform(new Point( - wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2, - wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform), - style: null) - { - CanBeFocused = false - }; - - //scale to fit the content - orderButtonFrame.RectTransform.NonScaledSize = new Point( - orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing), - orderButtonFrame.RectTransform.NonScaledSize.Y); - - frame.RectTransform.NonScaledSize = new Point( - characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width), - frame.RectTransform.NonScaledSize.Y); - - characterListBox.RectTransform.NonScaledSize = new Point( - characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width, - characterListBox.RectTransform.NonScaledSize.Y); - characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize; - characterListBox.UpdateScrollBarSize(); - return frame; + soundIcon.Visible = !muted && !mutedLocally; + soundIconDisabled.Visible = muted || mutedLocally; + soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); } private IEnumerable KillCharacterAnim(GUIComponent component) @@ -954,12 +779,6 @@ namespace Barotrauma } return; } - List availableSpeakers = Character.CharacterList.FindAll(c => - c.AIController is HumanAIController && - !c.IsDead && - c.SpeechImpediment <= 100.0f); - pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); - } character.SetOrder(order, option, orderGiver, speak: orderGiver != character); if (IsSinglePlayer) @@ -1017,23 +836,19 @@ namespace Barotrauma } } } - - character.SetOrder(order, option, orderGiver, speak: orderGiver != character); - if (IsSinglePlayer) + //only one target (or an order with no particular targets), just show options + else { - orderGiver?.Speak( - order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null); - } - else if (orderGiver != null) - { - OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver); - if (GameMain.Client != null) + orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas) + { AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) }, + isHorizontal: true, childAnchor: Anchor.BottomLeft) { - GameMain.Client.SendChatMessage(msg); - } - } - DisplayCharacterOrder(character, order); - } + UserData = character, + Stretch = true + }; + //line connecting the order button to the option buttons + //TODO: sprite + new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null); /// /// Create the UI panel that's used to select the target and options for a given order diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs index fb0ebaf2d..1b0ccc587 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs @@ -422,6 +422,8 @@ namespace Barotrauma private GUILayoutGroup subPreviewContainer; + private GUILayoutGroup subPreviewContainer; + private GUIButton loadGameButton; public Action StartNewGame; diff --git a/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs index 96c441896..287ac0265 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/MainMenuScreen.cs @@ -789,10 +789,6 @@ namespace Barotrauma GUI.Draw(Cam, spriteBatch); - spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable); - - GUI.Draw(Cam, spriteBatch); - GUI.Draw(Cam, spriteBatch); #if DEBUG diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs index 9136f9655..22594007d 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveFixLeak.cs @@ -1175,6 +1175,31 @@ namespace Barotrauma { #if DEBUG DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); +#endif + abandon = true; + return; + } + Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition; + // TODO: use the collider size/reach? + if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150) + { + HumanAIController.AnimController.Crouching = true; + } + float reach = ConvertUnits.ToSimUnits(repairTool.Range); + bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach; + if (canOperate) + { + TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak)); + } + else + { + TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f }); + } + var repairTool = weldingTool.GetComponent(); + if (repairTool == null) + { +#if DEBUG + DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); #endif abandon = true; return; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs index 1e1e961f6..eeef8131c 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs @@ -73,21 +73,6 @@ namespace Barotrauma } } - public override void Update(float deltaTime) - { - if (objectiveManager.CurrentObjective == this) - { - if (randomTimer > 0) - { - randomTimer -= deltaTime; - } - else - { - SetRandom(); - } - } - } - public override bool IsCompleted() => false; public override bool CanBeCompleted => true; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs index b8d45f93d..aece4388c 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs @@ -246,6 +246,10 @@ namespace Barotrauma { isCompleted = true; } + if (component.AIOperate(deltaTime, character, this)) + { + isCompleted = true; + } } else { diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs index f91f36eba..e8809c408 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Deconstructor.cs @@ -734,6 +734,25 @@ namespace Barotrauma.Items.Components } } + if (targetItem.Prefab.DeconstructItems.Any()) + { + inputContainer.Inventory.RemoveItem(targetItem); + Entity.Spawner.AddToRemoveQueue(targetItem); + MoveInputQueue(); + PutItemsToLinkedContainer(); + } + else + { + if (outputContainer.Inventory.Items.All(i => i != null)) + { + targetItem.Drop(dropper: null); + } + else + { + outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true); + } + } + if (targetItem.Prefab.DeconstructItems.Any()) { inputContainer.Inventory.RemoveItem(targetItem); diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs index 2aafee648..a251165ce 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs @@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components } } + public Vector2? PosToMaintain + { + get { return posToMaintain; } + set { posToMaintain = value; } + } + + struct ObstacleDebugInfo + { + public Vector2 Point1; + public Vector2 Point2; + + public Vector2? Intersection; + + public float Dot; + + public Vector2 AvoidStrength; + + public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength) + { + Point1 = edge.Point1; + Point2 = edge.Point2; + Intersection = intersection; + Dot = dot; + AvoidStrength = avoidStrength; + } + } + //edge point 1, edge point 2, avoid strength private List debugDrawObstacles = new List(); diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index 71bbfaf9b..39bdfb8f0 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -1172,6 +1172,38 @@ namespace Barotrauma } } + public void UpdateTransform() + { + Submarine prevSub = Submarine; + + FindHull(); + + if (Submarine == null && prevSub != null) + { + body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation); + } + else if (Submarine != null && prevSub == null) + { + body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation); + } + else if (Submarine != null && prevSub != null && Submarine != prevSub) + { + body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation); + } + + Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition); + rect.X = (int)(displayPos.X - rect.Width / 2.0f); + rect.Y = (int)(displayPos.Y + rect.Height / 2.0f); + + if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity || + Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity) + { + body.LinearVelocity = new Vector2( + MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity), + MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity)); + } + } + public void UpdateTransform() { Submarine prevSub = Submarine; diff --git a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs index 34bdd0129..210df583d 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs @@ -702,6 +702,25 @@ namespace Barotrauma } } + public string DisplayName + { + get; + private set; + } + + private string roomName; + [Editable, Serialize("", true, translationTextTag: "RoomName.")] + public string RoomName + { + get { return roomName; } + set + { + if (roomName == value) { return; } + roomName = value; + DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; + } + } + public override Rectangle Rect { get diff --git a/Barotrauma/BarotraumaShared/Submarines/Berilia.sub b/Barotrauma/BarotraumaShared/Submarines/Berilia.sub index bce68dc08..b1d3cf6e9 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Berilia.sub and b/Barotrauma/BarotraumaShared/Submarines/Berilia.sub differ