Server log, ai characters steer away from the abyss
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@@ -833,7 +833,7 @@ namespace Barotrauma
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (condition<=0.0f)
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if (condition <= 0.0f)
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{
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FixRequirement.DrawHud(spriteBatch, this, character);
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return;
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@@ -1123,6 +1123,9 @@ namespace Barotrauma
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{
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//if (dropper == Character.Controlled)
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// new NetworkEvent(NetworkEventType.DropItem, ID, true);
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if (dropper != null) GameServer.Log(dropper.Name + " dropped " + Name);
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foreach (ItemComponent ic in components) ic.Drop(dropper);
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