Server log, ai characters steer away from the abyss
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@@ -129,7 +129,7 @@ namespace Barotrauma.Items.Components
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foreach (Connection c in Connections)
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{
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Wire[] wires = Array.FindAll(c.Wires, w => w != null);
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message.Write((byte)wires.Length);
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message.WriteRangedInteger(0, Connection.MaxLinked, wires.Length);
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for (int i = 0 ; i < wires.Length; i++)
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{
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message.Write(wires[i].Item.ID);
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@@ -139,15 +139,24 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (GameMain.Server != null)
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{
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null)
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{
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Networking.GameServer.Log(item.Name + " rewired by " + sender.name);
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}
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}
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System.Diagnostics.Debug.WriteLine("connectionpanel update");
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foreach (Connection c in Connections)
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{
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//int wireCount = c.Wires.Length;
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c.ClearConnections();
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byte wireCount = message.ReadByte();
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int wireCount = message.ReadRangedInteger(0, Connection.MaxLinked);
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for (int i = 0; i < wireCount; i++)
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{
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@@ -161,6 +170,9 @@ namespace Barotrauma.Items.Components
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c.Wires[i] = wireComponent;
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wireComponent.Connect(c, false);
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var otherConnection = c.Wires[i].OtherConnection(c);
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Networking.GameServer.Log(c.Name + " -> " + (otherConnection == null ? "none" : otherConnection.Name));
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}
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c.UpdateRecipients();
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}
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