Server log, ai characters steer away from the abyss
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@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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float newFlow = 0.0f;
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bool newActive;
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@@ -230,6 +230,15 @@ namespace Barotrauma.Items.Components
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IsActive = newActive;
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lastUpdate = sendingTime;
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if (GameMain.Server == null) return;
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null)
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{
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Networking.GameServer.Log("Pump settings adjusted by " + sender.name);
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Networking.GameServer.Log("Active: " + (IsActive ? "yes" : "no ") + " Pumping speed: " + (int)flowPercentage + " %");
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}
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}
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}
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}
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