Server log, ai characters steer away from the abyss
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@@ -152,7 +152,10 @@ namespace Barotrauma.Items.Components
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return;
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}
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if (character!=null) item.SendSignal(ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
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Entity focusTarget = null;
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if (character == null) return;
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foreach (Connection c in item.Connections)
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{
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@@ -162,17 +165,28 @@ namespace Barotrauma.Items.Components
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{
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if (c2 == null || c2.Item == null || !c2.Item.Prefab.FocusOnSelected) continue;
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Vector2 centerPos = c2.Item.WorldPosition;
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if (character == Character.Controlled && cam != null)
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{
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Lights.LightManager.ViewTarget = c2.Item;
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cam.TargetPos = c2.Item.WorldPosition;
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}
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focusTarget = c2.Item;
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break;
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}
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}
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if (focusTarget == null)
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{
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item.SendSignal(ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
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return;
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}
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if (character == Character.Controlled && cam != null)
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{
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Lights.LightManager.ViewTarget = focusTarget;
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cam.TargetPos = focusTarget.WorldPosition;
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}
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if (!character.IsNetworkPlayer || character.ViewTarget == focusTarget)
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{
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item.SendSignal(ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
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}
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}
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public override bool Pick(Character picker)
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@@ -138,7 +138,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastNetworkUpdate) return;
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@@ -309,7 +309,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastNetworkUpdate) return;
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@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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float newFlow = 0.0f;
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bool newActive;
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@@ -230,6 +230,15 @@ namespace Barotrauma.Items.Components
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IsActive = newActive;
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lastUpdate = sendingTime;
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if (GameMain.Server == null) return;
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null)
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{
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Networking.GameServer.Log("Pump settings adjusted by " + sender.name);
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Networking.GameServer.Log("Active: " + (IsActive ? "yes" : "no ") + " Pumping speed: " + (int)flowPercentage + " %");
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}
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}
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}
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}
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@@ -327,7 +327,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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try
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{
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@@ -361,6 +361,8 @@ namespace Barotrauma.Items.Components
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private void MeltDown()
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{
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if (item.Condition <= 0.0f) return;
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GameServer.Log("Reactor meltdown!");
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new RepairTask(item, 60.0f, "Reactor meltdown!");
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item.Condition = 0.0f;
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@@ -539,7 +541,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime)
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public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastUpdate) return;
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@@ -574,6 +576,17 @@ namespace Barotrauma.Items.Components
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FissionRate = newFissionRate;
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lastUpdate = sendingTime;
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if (GameMain.Server == null) return;
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null)
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{
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Networking.GameServer.Log("Reactor settings adjusted by " + sender.name);
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Networking.GameServer.Log("Autotemp: " +(autoTemp ? "ON " : "OFF") + " Shutdown temp: "+shutDownTemp+" Cooling rate: "+coolingRate+" Fission rate: "+fissionRate);
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}
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}
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}
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}
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@@ -313,7 +313,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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Vector2 newTargetVelocity = Vector2.Zero;
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bool newAutoPilot = false;
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