The host can send chat messages, fixed client not being passed to ServerRead methods
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@@ -1200,8 +1200,19 @@ namespace Barotrauma.Networking
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if (c.Character != traitor) continue;
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traitorClient = c;
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break;
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}
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}
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}
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public override void SendChatMessage(string message, ChatMessageType? type = null)
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{
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type = ChatMessageType.Default;
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ChatMessage chatMessage = ChatMessage.Create(
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gameStarted && myCharacter != null ? myCharacter.Name : name,
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message, (ChatMessageType)type, gameStarted ? myCharacter : null);
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AddChatMessage(chatMessage);
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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