Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager

This commit is contained in:
Regalis
2016-05-15 17:58:56 +03:00
parent 4a54788d7b
commit be72fee824
8 changed files with 66 additions and 43 deletions

View File

@@ -182,7 +182,7 @@ namespace Barotrauma
spriteBatch.Draw(shaftTexture,
new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)pos.Y, width, 512),
new Rectangle(0, 0, width, 256),
Color.White, 0.0f,
level.BackgroundColor, 0.0f,
Vector2.Zero,
SpriteEffects.None, 0.0f);
}