Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager

This commit is contained in:
Regalis
2016-05-15 17:58:56 +03:00
parent 4a54788d7b
commit be72fee824
8 changed files with 66 additions and 43 deletions
@@ -146,6 +146,7 @@ namespace Barotrauma
TaskManager.StartShift(level);
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
SoundPlayer.SwitchMusic();
}
public void EndShift(string endMessage)