Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
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@@ -146,6 +146,7 @@ namespace Barotrauma
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TaskManager.StartShift(level);
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GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
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SoundPlayer.SwitchMusic();
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}
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public void EndShift(string endMessage)
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