Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager

This commit is contained in:
Regalis
2016-05-15 17:58:56 +03:00
parent 4a54788d7b
commit be72fee824
8 changed files with 66 additions and 43 deletions
@@ -92,7 +92,7 @@ namespace Barotrauma
int x = (int)Math.Floor(((Vector2)pos).X / GridSize);
if (x<0 || x >= sprites.GetLength(0)) continue;
int y = (int)Math.Floor(((Vector2)pos).Y / GridSize);
if (y<0 || 1 >= sprites.GetLength(1)) continue;
if (y<0 || y >= sprites.GetLength(1)) continue;
sprites[x,y].Add(newSprite);
}