Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager

This commit is contained in:
Regalis
2016-05-15 17:58:56 +03:00
parent 4a54788d7b
commit be72fee824
8 changed files with 66 additions and 43 deletions
+1 -1
View File
@@ -117,7 +117,7 @@
<Compile Include="Source\GameSession\ShiftSummary.cs" />
<Compile Include="Source\GUI\GUIDropDown.cs" />
<Compile Include="Source\GUI\GUIMessage.cs" />
<Compile Include="Source\GUI\TitleScreen.cs" />
<Compile Include="Source\GUI\LoadingScreen.cs" />
<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />