Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
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@@ -117,7 +117,7 @@
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<Compile Include="Source\GameSession\ShiftSummary.cs" />
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<Compile Include="Source\GUI\GUIDropDown.cs" />
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<Compile Include="Source\GUI\GUIMessage.cs" />
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<Compile Include="Source\GUI\TitleScreen.cs" />
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<Compile Include="Source\GUI\LoadingScreen.cs" />
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<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
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<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
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<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />
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