Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
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+5
-1
@@ -135,10 +135,14 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string entityName = bufferedEvent.TargetEntity == null ? "null" : bufferedEvent.TargetEntity.ToString();
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.ThrowError("Failed to read event for entity \"" + bufferedEvent.TargetEntity.ToString() + "\"!", e);
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DebugConsole.ThrowError("Failed to read server event for entity \"" + entityName + "\"!", e);
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}
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GameAnalyticsManager.AddErrorEventOnce("ServerEntityEventManager.Read:ReadFailed" + entityName,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Failed to read server event for entity \"" + entityName + "\"!\n" + e.StackTrace);
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}
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bufferedEvent.IsProcessed = true;
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