Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
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+3
-3
@@ -191,10 +191,10 @@ namespace Barotrauma.Networking
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
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GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:ReadFailed" + entity.ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Failed to read event for entity \"" + entity.ToString() + "\"!\n" + e.StackTrace);
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}
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GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:ReadFailed" + entity.ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Failed to read event for entity \"" + entity.ToString() + "\"!\n" + e.StackTrace);
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msg.Position = msgPosition + msgLength * 8;
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}
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}
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