(aa84bc3c8) Fixed: UI Scaling issues in 4k
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@@ -91,7 +91,7 @@ namespace Barotrauma
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
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Content.RectTransform.NonScaledSize =
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new Point(Content.Rect.Width, height);
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}
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@@ -99,7 +99,7 @@ namespace Barotrauma
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
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Buttons.Add(button);
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}
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