OnWearing statuseffects aren't applied to items contained inside a worn item, dragging an item is canceled if deselecting the inventory the item is in

This commit is contained in:
Regalis
2016-05-07 09:19:32 +03:00
parent d5f6fff2c2
commit be3d418297
3 changed files with 25 additions and 16 deletions
@@ -178,12 +178,12 @@ namespace Barotrauma.Items.Components
PlaySound(ActionType.OnWearing, picker.WorldPosition);
if (containedItems == null) return;
for (int j = 0; j < containedItems.Length; j++)
{
if (containedItems[j] == null) continue;
containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
}
//if (containedItems == null) return;
//for (int j = 0; j < containedItems.Length; j++)
//{
// if (containedItems[j] == null) continue;
// containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
//}
}
protected override void RemoveComponentSpecific()