Added some convenient console commands
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@@ -91,16 +91,14 @@ namespace Barotrauma
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switch (commands[0].ToLowerInvariant())
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{
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case "entitylist":
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System.IO.StreamWriter sw = new System.IO.StreamWriter("ENTLIST "+Rand.Int(20000).ToString()+".TXT");
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List<Entity> entList = Entity.GetEntityList();
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foreach (Entity ent in entList)
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case "clientlist":
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if (GameMain.Server == null) break;
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DebugConsole.NewMessage("***************", Color.Cyan);
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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sw.WriteLine(ent.ID.ToString()+" "+ent.ToString());
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DebugConsole.NewMessage("- " + c.ID.ToString() + ": " + c.name + ", " + c.Connection.RemoteEndPoint.Address.ToString(),Color.Cyan);
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}
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sw.Close();
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DebugConsole.NewMessage("***************", Color.Cyan);
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break;
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case "help":
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NewMessage("menu: go to main menu", Color.Cyan);
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@@ -308,6 +306,23 @@ namespace Barotrauma
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if (GameMain.NetworkMember == null || commands.Length < 2) break;
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GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false);
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break;
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case "kickid":
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if (GameMain.Server == null || commands.Length < 2) break;
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{
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int id = 0;
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int.TryParse(commands[1], out id);
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GameMain.Server.KickPlayer(id, false);
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}
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break;
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case "banid":
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if (GameMain.Server == null || commands.Length < 2) break;
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{
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int id = 0;
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int.TryParse(commands[1], out id);
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GameMain.Server.KickPlayer(id, true);
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}
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break;
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case "ban":
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if (GameMain.NetworkMember == null || commands.Length < 2) break;
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