Added some convenient console commands

This commit is contained in:
juanjp600
2017-06-22 19:51:19 -03:00
parent 72d5cb227b
commit be2074b4f0
6 changed files with 93 additions and 20 deletions
+30 -9
View File
@@ -48,6 +48,7 @@ namespace Barotrauma
public static readonly Screen EditCharacterScreen = UnimplementedScreen.Instance;
//
public static bool ShouldRun = true;
public static ContentPackage SelectedPackage
{
@@ -75,13 +76,8 @@ namespace Barotrauma
GameScreen = new GameScreen();
}
public void Run()
public void Init()
{
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
Mission.Init();
MapEntityPrefab.Init();
LevelGenerationParams.LoadPresets();
@@ -96,14 +92,36 @@ namespace Barotrauma
LocationType.Init();
Submarine.RefreshSavedSubs();
NetLobbyScreen = new NetLobbyScreen();
Screen.SelectNull();
NetLobbyScreen = new NetLobbyScreen();
}
public void StartServer()
{
Server = new GameServer("Dedicated Server Test", 14242, false, "asd", false, 10);
}
public void CloseServer()
{
Server.Disconnect();
Server = null;
}
public void Run()
{
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
Init();
StartServer();
DateTime prevTime = DateTime.Now;
while (true)
while (ShouldRun)
{
prevTime = DateTime.Now;
@@ -115,6 +133,9 @@ namespace Barotrauma
int frameTime = DateTime.Now.Subtract(prevTime).Milliseconds;
Thread.Sleep(Math.Max((int)(Timing.Step * 1000.0) - frameTime,0));
}
CloseServer();
}
public void ProcessInput()