Added some convenient console commands
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@@ -48,6 +48,7 @@ namespace Barotrauma
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public static readonly Screen EditCharacterScreen = UnimplementedScreen.Instance;
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//
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public static bool ShouldRun = true;
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public static ContentPackage SelectedPackage
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{
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@@ -75,13 +76,8 @@ namespace Barotrauma
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GameScreen = new GameScreen();
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}
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public void Run()
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public void Init()
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{
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
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Mission.Init();
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MapEntityPrefab.Init();
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LevelGenerationParams.LoadPresets();
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@@ -96,14 +92,36 @@ namespace Barotrauma
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LocationType.Init();
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Submarine.RefreshSavedSubs();
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NetLobbyScreen = new NetLobbyScreen();
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Screen.SelectNull();
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NetLobbyScreen = new NetLobbyScreen();
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}
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public void StartServer()
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{
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Server = new GameServer("Dedicated Server Test", 14242, false, "asd", false, 10);
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}
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public void CloseServer()
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{
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Server.Disconnect();
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Server = null;
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}
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public void Run()
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{
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
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Init();
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StartServer();
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DateTime prevTime = DateTime.Now;
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while (true)
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while (ShouldRun)
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{
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prevTime = DateTime.Now;
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@@ -115,6 +133,9 @@ namespace Barotrauma
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int frameTime = DateTime.Now.Subtract(prevTime).Milliseconds;
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Thread.Sleep(Math.Max((int)(Timing.Step * 1000.0) - frameTime,0));
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}
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CloseServer();
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}
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public void ProcessInput()
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