Updated server logs so admins can see disguised persons

clientist should also display stuff
TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
This commit is contained in:
Alex Noir
2017-12-16 20:24:24 +03:00
parent bd646fb23e
commit bdeb3a19fd
21 changed files with 53 additions and 43 deletions
@@ -299,6 +299,8 @@ namespace Barotrauma
if (info != null) if (info != null)
{ {
string name = Info.DisplayName; string name = Info.DisplayName;
if (controlled == null && name != Info.Name)
name += " (Disguised)";
Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(name) * 0.5f / cam.Zoom; Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(name) * 0.5f / cam.Zoom;
Color nameColor = Color.White; Color nameColor = Color.White;
@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(Character.Controlled.LogName + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
} }
else if (GameMain.Client != null) else if (GameMain.Client != null)
{ {
@@ -39,7 +39,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(Character.Controlled.LogName + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
} }
else if (GameMain.Client != null) else if (GameMain.Client != null)
{ {
@@ -58,7 +58,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(Character.Controlled.LogName + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
} }
else if (GameMain.Client != null) else if (GameMain.Client != null)
{ {
@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(Character.Controlled.LogName + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
} }
else if (GameMain.Client != null) else if (GameMain.Client != null)
{ {
@@ -38,7 +38,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(Character.Controlled.LogName + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
} }
else if (GameMain.Client != null) else if (GameMain.Client != null)
{ {
@@ -174,12 +174,12 @@ namespace Barotrauma.Items.Components
var otherConnection = draggingConnected.OtherConnection(this); var otherConnection = draggingConnected.OtherConnection(this);
if (otherConnection == null) if (otherConnection == null)
{ {
GameServer.Log(Character.Controlled + " connected a wire to " + GameServer.Log(Character.Controlled.LogName + " connected a wire to " +
Item.Name + " (" + Name + ")", ServerLog.MessageType.ItemInteraction); Item.Name + " (" + Name + ")", ServerLog.MessageType.ItemInteraction);
} }
else else
{ {
GameServer.Log(Character.Controlled + " connected a wire from " + GameServer.Log(Character.Controlled.LogName + " connected a wire from " +
Item.Name + " (" + Name + ") to " + otherConnection.item.Name + " (" + otherConnection.Name + ")", ServerLog.MessageType.ItemInteraction); Item.Name + " (" + Name + ") to " + otherConnection.item.Name + " (" + otherConnection.Name + ")", ServerLog.MessageType.ItemInteraction);
} }
@@ -138,6 +138,14 @@ namespace Barotrauma
return info != null && !string.IsNullOrWhiteSpace(info.Name) ? info.Name : SpeciesName; return info != null && !string.IsNullOrWhiteSpace(info.Name) ? info.Name : SpeciesName;
} }
} }
//Only used by server logs to determine "true identity" of the player for cases when they're disguised
public string LogName
{
get
{
return info != null && !string.IsNullOrWhiteSpace(info.Name) ? info.Name + (info.DisplayName != info.Name ? " (as " + info.DisplayName + ")" : "") : SpeciesName;
}
}
private float hideFaceTimer; private float hideFaceTimer;
public bool HideFace public bool HideFace
@@ -1646,7 +1654,7 @@ namespace Barotrauma
var attackingCharacter = attacker as Character; var attackingCharacter = attacker as Character;
if (attackingCharacter != null && attackingCharacter.AIController == null) if (attackingCharacter != null && attackingCharacter.AIController == null)
{ {
GameServer.Log(Name + " attacked by " + attackingCharacter.Name+". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding, ServerLog.MessageType.Attack); GameServer.Log(LogName + " attacked by " + attackingCharacter.LogName +". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding, ServerLog.MessageType.Attack);
} }
if (GameMain.Client == null && if (GameMain.Client == null &&
@@ -1811,7 +1819,7 @@ namespace Barotrauma
AnimController.Frozen = false; AnimController.Frozen = false;
GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", ServerLog.MessageType.Attack); GameServer.Log(LogName+" has died (Cause of death: "+causeOfDeath+")", ServerLog.MessageType.Attack);
if (OnDeath != null) OnDeath(this, causeOfDeath); if (OnDeath != null) OnDeath(this, causeOfDeath);
@@ -97,7 +97,7 @@ namespace Barotrauma
NewMessage("***************", Color.Cyan); NewMessage("***************", Color.Cyan);
foreach (Client c in GameMain.Server.ConnectedClients) foreach (Client c in GameMain.Server.ConnectedClients)
{ {
NewMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan); NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan);
} }
NewMessage("***************", Color.Cyan); NewMessage("***************", Color.Cyan);
})); }));
@@ -699,12 +699,12 @@ namespace Barotrauma.Items.Components
if (docked) if (docked)
{ {
if (item.Submarine != null && dockingTarget?.item?.Submarine != null) if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(sender.LogName + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
} }
else else
{ {
if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null) if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(sender.LogName + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
} }
} }
} }
@@ -417,7 +417,7 @@ namespace Barotrauma.Items.Components
bool newState = predictedState == null ? isOpen : predictedState.Value; bool newState = predictedState == null ? isOpen : predictedState.Value;
if (sender != null && wasOpen != newState) if (sender != null && wasOpen != newState)
{ {
GameServer.Log(sender.Name + (newState ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(sender.LogName + (newState ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
} }
} }
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
item.body.Enabled = true; item.body.Enabled = true;
IsActive = true; IsActive = true;
if (!alreadySelected) GameServer.Log(character.Name + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction); if (!alreadySelected) GameServer.Log(character.LogName + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
} }
} }
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
picker.DeselectItem(item); picker.DeselectItem(item);
GameServer.Log(character.Name + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(character.LogName + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
item.body.Enabled = false; item.body.Enabled = false;
IsActive = false; IsActive = false;
@@ -235,7 +235,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this); item.CreateServerEvent(this);
if (picker != null) if (picker != null)
{ {
Networking.GameServer.Log(picker.Name + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction); Networking.GameServer.Log(picker.LogName + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
} }
} }
return true; return true;
@@ -290,7 +290,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null) if (GameMain.Server != null)
{ {
item.CreateServerEvent(this); item.CreateServerEvent(this);
GameServer.Log(character.Name + " attached " + item.Name+" to a wall", ServerLog.MessageType.ItemInteraction); GameServer.Log(character.LogName + " attached " + item.Name+" to a wall", ServerLog.MessageType.ItemInteraction);
} }
item.Drop(); item.Drop();
} }
@@ -255,12 +255,12 @@ namespace Barotrauma.Items.Components
{ {
GameMain.Server.CreateEntityEvent(item, new object[] { Networking.NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse, targetCharacter.ID }); GameMain.Server.CreateEntityEvent(item, new object[] { Networking.NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse, targetCharacter.ID });
string logStr = picker?.Name + " used " + item.Name; string logStr = picker?.LogName + " used " + item.Name;
if (item.ContainedItems != null && item.ContainedItems.Length > 0) if (item.ContainedItems != null && item.ContainedItems.Length > 0)
{ {
logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")"; logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
} }
logStr += " on " + targetCharacter + "."; logStr += " on " + targetCharacter.LogName + ".";
Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack); Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
} }
@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition; Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition;
throwVector = Vector2.Normalize(throwVector); throwVector = Vector2.Normalize(throwVector);
GameServer.Log(picker.Name + " threw " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(picker.LogName + " threw " + item.Name, ServerLog.MessageType.ItemInteraction);
item.Drop(); item.Drop();
item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f); item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f);
@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
if (user != null) if (user != null)
{ {
GameServer.Log(user.Name + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(user.LogName + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
} }
#if CLIENT #if CLIENT
@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
if (user != null) if (user != null)
{ {
GameServer.Log(user.Name + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(user.LogName + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
} }
#if CLIENT #if CLIENT
@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
{ {
if (fabricatedItem != null && user != null) if (fabricatedItem != null && user != null)
{ {
GameServer.Log(user.Name + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
} }
IsActive = false; IsActive = false;
@@ -157,11 +157,11 @@ namespace Barotrauma.Items.Components
{ {
if (newFlowPercentage != FlowPercentage) if (newFlowPercentage != FlowPercentage)
{ {
GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character.LogName + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
} }
if (newIsActive != IsActive) if (newIsActive != IsActive)
{ {
GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character.LogName + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
} }
FlowPercentage = newFlowPercentage; FlowPercentage = newFlowPercentage;
@@ -173,7 +173,7 @@ namespace Barotrauma.Items.Components
{ {
if (Timing.TotalTime >= (float)nextServerLogWriteTime) if (Timing.TotalTime >= (float)nextServerLogWriteTime)
{ {
GameServer.Log(lastUser + " adjusted reactor settings: " + GameServer.Log(lastUser.LogName + " adjusted reactor settings: " +
"Temperature: " + (int)temperature + "Temperature: " + (int)temperature +
", Fission rate: " + (int)fissionRate + ", Fission rate: " + (int)fissionRate +
", Cooling rate: " + (int)coolingRate + ", Cooling rate: " + (int)coolingRate +
@@ -201,7 +201,7 @@ namespace Barotrauma.Items.Components
if (item.CanClientAccess(c)) if (item.CanClientAccess(c))
{ {
RechargeSpeed = newRechargeSpeed; RechargeSpeed = newRechargeSpeed;
GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character.LogName + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
} }
item.CreateServerEvent(this); item.CreateServerEvent(this);
@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Locked) if (existingWire.Locked)
{ {
//this should not be possible unless the client is running a modified version of the game //this should not be possible unless the client is running a modified version of the game
GameServer.Log(c.Character.Name + " attempted to disconnect a locked wire from " + GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error); Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
continue; continue;
} }
@@ -224,12 +224,12 @@ namespace Barotrauma.Items.Components
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null) if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
{ {
GameServer.Log(c.Character.Name + " disconnected a wire from " + GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction); Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction);
} }
else if (existingWire.Connections[0] != null) else if (existingWire.Connections[0] != null)
{ {
GameServer.Log(c.Character.Name + " disconnected a wire from " + GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.ItemInteraction); Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
//wires that are not in anyone's inventory (i.e. not currently being rewired) //wires that are not in anyone's inventory (i.e. not currently being rewired)
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
} }
else if (existingWire.Connections[1] != null) else if (existingWire.Connections[1] != null)
{ {
GameServer.Log(c.Character.Name + " disconnected a wire from " + GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction); Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
if (existingWire.Item.ParentInventory == null) if (existingWire.Item.ParentInventory == null)
@@ -276,13 +276,13 @@ namespace Barotrauma.Items.Components
if (otherConnection == null) if (otherConnection == null)
{ {
GameServer.Log(c.Character.Name + " connected a wire to " + GameServer.Log(c.Character.LogName + " connected a wire to " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", Connections[i].Item.Name + " (" + Connections[i].Name + ")",
ServerLog.MessageType.ItemInteraction); ServerLog.MessageType.ItemInteraction);
} }
else else
{ {
GameServer.Log(c.Character.Name + " connected a wire from " + GameServer.Log(c.Character.LogName + " connected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), (otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
ServerLog.MessageType.ItemInteraction); ServerLog.MessageType.ItemInteraction);
@@ -308,18 +308,18 @@ namespace Barotrauma.Items.Components
{ {
if (connections[0] != null && connections[1] != null) if (connections[0] != null && connections[1] != null)
{ {
GameServer.Log(user.Name + " disconnected a wire from " + GameServer.Log(user.LogName + " disconnected a wire from " +
connections[0].Item.Name + " (" + connections[0].Name + ") to "+ connections[0].Item.Name + " (" + connections[0].Name + ") to "+
connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction); connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
} }
else if (connections[0] != null) else if (connections[0] != null)
{ {
GameServer.Log(user.Name + " disconnected a wire from " + GameServer.Log(user.LogName + " disconnected a wire from " +
connections[0].Item.Name + " (" + connections[0].Name + ")", ServerLog.MessageType.ItemInteraction); connections[0].Item.Name + " (" + connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
} }
else if (connections[1] != null) else if (connections[1] != null)
{ {
GameServer.Log(user.Name + " disconnected a wire from " + GameServer.Log(user.LogName + " disconnected a wire from " +
connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction); connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
} }
} }
@@ -175,7 +175,7 @@ namespace Barotrauma.Items.Components
if (character != null) if (character != null)
{ {
string msg = character.Name + " launched " + item.Name + " (projectile: " + projectiles[0].Item.Name; string msg = character.LogName + " launched " + item.Name + " (projectile: " + projectiles[0].Item.Name;
if (projectiles[0].Item.ContainedItems == null || projectiles[0].Item.ContainedItems.All(i => i == null)) if (projectiles[0].Item.ContainedItems == null || projectiles[0].Item.ContainedItems.All(i => i == null))
{ {
msg += ")"; msg += ")";
@@ -212,11 +212,11 @@ namespace Barotrauma
{ {
if (Owner == c.Character) if (Owner == c.Character)
{ {
GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.Inventory); GameServer.Log(c.Character.LogName+ " picked up " + item.Name, ServerLog.MessageType.Inventory);
} }
else else
{ {
GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory); GameServer.Log(c.Character.LogName + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory);
} }
} }
} }
@@ -227,11 +227,11 @@ namespace Barotrauma
{ {
if (Owner == c.Character) if (Owner == c.Character)
{ {
GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.Inventory); GameServer.Log(c.Character.LogName + " dropped " + item.Name, ServerLog.MessageType.Inventory);
} }
else else
{ {
GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory); GameServer.Log(c.Character.LogName + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory);
} }
} }
} }
@@ -1361,12 +1361,12 @@ namespace Barotrauma
if (ContainedItems == null || ContainedItems.All(i => i == null)) if (ContainedItems == null || ContainedItems.All(i => i == null))
{ {
GameServer.Log(c.Character.Name + " used item " + Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character.LogName + " used item " + Name, ServerLog.MessageType.ItemInteraction);
} }
else else
{ {
GameServer.Log( GameServer.Log(
c.Character.Name + " used item " + Name + " (contained items: " + string.Join(", ", Array.FindAll(ContainedItems, i => i != null).Select(i => i.Name)) + ")", c.Character.LogName + " used item " + Name + " (contained items: " + string.Join(", ", Array.FindAll(ContainedItems, i => i != null).Select(i => i.Name)) + ")",
ServerLog.MessageType.ItemInteraction); ServerLog.MessageType.ItemInteraction);
} }