Updated server logs so admins can see disguised persons
clientist should also display stuff TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
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@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
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if (existingWire.Locked)
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{
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//this should not be possible unless the client is running a modified version of the game
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GameServer.Log(c.Character.Name + " attempted to disconnect a locked wire from " +
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GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
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continue;
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}
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@@ -224,12 +224,12 @@ namespace Barotrauma.Items.Components
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if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
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{
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GameServer.Log(c.Character.Name + " disconnected a wire from " +
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction);
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}
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else if (existingWire.Connections[0] != null)
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{
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GameServer.Log(c.Character.Name + " disconnected a wire from " +
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
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//wires that are not in anyone's inventory (i.e. not currently being rewired)
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@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
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}
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else if (existingWire.Connections[1] != null)
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{
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GameServer.Log(c.Character.Name + " disconnected a wire from " +
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
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if (existingWire.Item.ParentInventory == null)
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@@ -276,13 +276,13 @@ namespace Barotrauma.Items.Components
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if (otherConnection == null)
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{
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GameServer.Log(c.Character.Name + " connected a wire to " +
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GameServer.Log(c.Character.LogName + " connected a wire to " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")",
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ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(c.Character.Name + " connected a wire from " +
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GameServer.Log(c.Character.LogName + " connected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
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ServerLog.MessageType.ItemInteraction);
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