Updated server logs so admins can see disguised persons
clientist should also display stuff TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
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@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
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if (user != null)
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{
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GameServer.Log(user.Name + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(user.LogName + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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#if CLIENT
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@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
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if (user != null)
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{
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GameServer.Log(user.Name + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(user.LogName + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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#if CLIENT
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@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
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{
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if (fabricatedItem != null && user != null)
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{
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GameServer.Log(user.Name + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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IsActive = false;
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@@ -157,11 +157,11 @@ namespace Barotrauma.Items.Components
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character.LogName + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character.LogName + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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FlowPercentage = newFlowPercentage;
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@@ -173,7 +173,7 @@ namespace Barotrauma.Items.Components
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{
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if (Timing.TotalTime >= (float)nextServerLogWriteTime)
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{
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GameServer.Log(lastUser + " adjusted reactor settings: " +
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GameServer.Log(lastUser.LogName + " adjusted reactor settings: " +
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"Temperature: " + (int)temperature +
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", Fission rate: " + (int)fissionRate +
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", Cooling rate: " + (int)coolingRate +
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