Updated server logs so admins can see disguised persons

clientist should also display stuff
TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
This commit is contained in:
Alex Noir
2017-12-16 20:24:24 +03:00
parent bd646fb23e
commit bdeb3a19fd
21 changed files with 53 additions and 43 deletions
@@ -699,12 +699,12 @@ namespace Barotrauma.Items.Components
if (docked)
{
if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(sender.LogName + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
}
else
{
if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(sender.LogName + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
}
}
}
@@ -417,7 +417,7 @@ namespace Barotrauma.Items.Components
bool newState = predictedState == null ? isOpen : predictedState.Value;
if (sender != null && wasOpen != newState)
{
GameServer.Log(sender.Name + (newState ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(sender.LogName + (newState ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
}
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
item.body.Enabled = true;
IsActive = true;
if (!alreadySelected) GameServer.Log(character.Name + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
if (!alreadySelected) GameServer.Log(character.LogName + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
}
}
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
picker.DeselectItem(item);
GameServer.Log(character.Name + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(character.LogName + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
item.body.Enabled = false;
IsActive = false;
@@ -235,7 +235,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
if (picker != null)
{
Networking.GameServer.Log(picker.Name + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
Networking.GameServer.Log(picker.LogName + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
}
}
return true;
@@ -290,7 +290,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(character.Name + " attached " + item.Name+" to a wall", ServerLog.MessageType.ItemInteraction);
GameServer.Log(character.LogName + " attached " + item.Name+" to a wall", ServerLog.MessageType.ItemInteraction);
}
item.Drop();
}
@@ -255,12 +255,12 @@ namespace Barotrauma.Items.Components
{
GameMain.Server.CreateEntityEvent(item, new object[] { Networking.NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse, targetCharacter.ID });
string logStr = picker?.Name + " used " + item.Name;
string logStr = picker?.LogName + " used " + item.Name;
if (item.ContainedItems != null && item.ContainedItems.Length > 0)
{
logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
}
logStr += " on " + targetCharacter + ".";
logStr += " on " + targetCharacter.LogName + ".";
Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
}
@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition;
throwVector = Vector2.Normalize(throwVector);
GameServer.Log(picker.Name + " threw " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(picker.LogName + " threw " + item.Name, ServerLog.MessageType.ItemInteraction);
item.Drop();
item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f);
@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
if (user != null)
{
GameServer.Log(user.Name + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(user.LogName + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
#if CLIENT
@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
if (user != null)
{
GameServer.Log(user.Name + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(user.LogName + " started fabricating " + selectedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
#if CLIENT
@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
{
if (fabricatedItem != null && user != null)
{
GameServer.Log(user.Name + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(user.LogName + " cancelled the fabrication of " + fabricatedItem.TargetItem.Name + " in " + item.Name, ServerLog.MessageType.ItemInteraction);
}
IsActive = false;
@@ -157,11 +157,11 @@ namespace Barotrauma.Items.Components
{
if (newFlowPercentage != FlowPercentage)
{
GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character.LogName + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
}
if (newIsActive != IsActive)
{
GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character.LogName + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
FlowPercentage = newFlowPercentage;
@@ -173,7 +173,7 @@ namespace Barotrauma.Items.Components
{
if (Timing.TotalTime >= (float)nextServerLogWriteTime)
{
GameServer.Log(lastUser + " adjusted reactor settings: " +
GameServer.Log(lastUser.LogName + " adjusted reactor settings: " +
"Temperature: " + (int)temperature +
", Fission rate: " + (int)fissionRate +
", Cooling rate: " + (int)coolingRate +
@@ -201,7 +201,7 @@ namespace Barotrauma.Items.Components
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character.LogName + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
item.CreateServerEvent(this);
@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Locked)
{
//this should not be possible unless the client is running a modified version of the game
GameServer.Log(c.Character.Name + " attempted to disconnect a locked wire from " +
GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
continue;
}
@@ -224,12 +224,12 @@ namespace Barotrauma.Items.Components
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
{
GameServer.Log(c.Character.Name + " disconnected a wire from " +
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.ItemInteraction);
}
else if (existingWire.Connections[0] != null)
{
GameServer.Log(c.Character.Name + " disconnected a wire from " +
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
//wires that are not in anyone's inventory (i.e. not currently being rewired)
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
}
else if (existingWire.Connections[1] != null)
{
GameServer.Log(c.Character.Name + " disconnected a wire from " +
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
if (existingWire.Item.ParentInventory == null)
@@ -276,13 +276,13 @@ namespace Barotrauma.Items.Components
if (otherConnection == null)
{
GameServer.Log(c.Character.Name + " connected a wire to " +
GameServer.Log(c.Character.LogName + " connected a wire to " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")",
ServerLog.MessageType.ItemInteraction);
}
else
{
GameServer.Log(c.Character.Name + " connected a wire from " +
GameServer.Log(c.Character.LogName + " connected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
ServerLog.MessageType.ItemInteraction);
@@ -308,18 +308,18 @@ namespace Barotrauma.Items.Components
{
if (connections[0] != null && connections[1] != null)
{
GameServer.Log(user.Name + " disconnected a wire from " +
GameServer.Log(user.LogName + " disconnected a wire from " +
connections[0].Item.Name + " (" + connections[0].Name + ") to "+
connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
}
else if (connections[0] != null)
{
GameServer.Log(user.Name + " disconnected a wire from " +
GameServer.Log(user.LogName + " disconnected a wire from " +
connections[0].Item.Name + " (" + connections[0].Name + ")", ServerLog.MessageType.ItemInteraction);
}
else if (connections[1] != null)
{
GameServer.Log(user.Name + " disconnected a wire from " +
GameServer.Log(user.LogName + " disconnected a wire from " +
connections[1].Item.Name + " (" + connections[1].Name + ")", ServerLog.MessageType.ItemInteraction);
}
}
@@ -175,7 +175,7 @@ namespace Barotrauma.Items.Components
if (character != null)
{
string msg = character.Name + " launched " + item.Name + " (projectile: " + projectiles[0].Item.Name;
string msg = character.LogName + " launched " + item.Name + " (projectile: " + projectiles[0].Item.Name;
if (projectiles[0].Item.ContainedItems == null || projectiles[0].Item.ContainedItems.All(i => i == null))
{
msg += ")";