Flipping sprites of staircases & engine
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@@ -67,7 +67,7 @@ namespace Barotrauma
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TeamASub = Submarine.MainSubs[0];
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TeamBSub = Submarine.MainSubs[1];
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TeamBSub.SetPosition(Level.Loaded.EndPosition - new Vector2(0.0f, 2000.0f));
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//TeamASub.FlipX();
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TeamBSub.FlipX();
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foreach (Submarine submarine in Submarine.Loaded)
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{
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