Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables Fixed a "Failed to copy object. Source is null." introduced by last update Uses dynamic ThreadCount instead of fixed 16 Re-Removed most PF support Re-Parallelzed Level update and Character Update(a conflict warning will be issued
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@@ -642,44 +642,34 @@ namespace Barotrauma
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/// </summary>
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public static void UpdateAll(float deltaTime, Camera cam , ParallelOptions parallelOptions)
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{
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mapEntityUpdateTick++;
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#if CLIENT
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var sw = new System.Diagnostics.Stopwatch();
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sw.Start();
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#endif
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bool shouldUpdateMapEntities = mapEntityUpdateTick % MapEntityUpdateInterval == 0;
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bool shouldUpdatePower = mapEntityUpdateTick % PoweredUpdateInterval == 0;
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// Buffer lists to avoid repeated allocations
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var hullList = shouldUpdateMapEntities ? Hull.HullList.ToList() : null;
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var structureList = shouldUpdateMapEntities ? Structure.WallList.ToList() : null;
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var hullList = Hull.HullList.ToList();
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var structureList = Structure.WallList.ToList();
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var gapList = Gap.GapList.ToList();
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var itemList = shouldUpdateMapEntities ? Item.ItemList.ToList() : null;
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var itemList = Item.ItemList.ToList();
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// First phase: parallel updates that have no order dependencies
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Parallel.Invoke(parallelOptions,
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// Hull parallel update
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() =>
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{
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if (shouldUpdateMapEntities && hullList != null)
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Parallel.ForEach(hullList, parallelOptions, hull =>
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{
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Parallel.ForEach(hullList, parallelOptions, hull =>
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{
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hull.Update(deltaTime * MapEntityUpdateInterval, cam);
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});
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}
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hull.Update(deltaTime, cam);
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});
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},
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// Structure parallel update
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() =>
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{
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if (shouldUpdateMapEntities && structureList != null)
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Parallel.ForEach(structureList, parallelOptions, structure =>
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{
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Parallel.ForEach(structureList, parallelOptions, structure =>
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{
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structure.Update(deltaTime * MapEntityUpdateInterval, cam);
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});
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}
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structure.Update(deltaTime, cam);
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});
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},
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// Gap reset (must be done before update)
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() =>
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@@ -692,27 +682,21 @@ namespace Barotrauma
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// Powered components update
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() =>
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{
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if (shouldUpdatePower)
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{
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Powered.UpdatePower(deltaTime * PoweredUpdateInterval);
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}
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Powered.UpdatePower(deltaTime);
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}
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);
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#if CLIENT
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// Hull Cheats need to be executed after Hull update
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if (shouldUpdateMapEntities)
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{
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Hull.UpdateCheats(deltaTime * MapEntityUpdateInterval, cam);
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}
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Hull.UpdateCheats(deltaTime, cam);
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#endif
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// Gap update (has order dependencies, keep random order but execute sequentially)
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var shuffledGaps = gapList.OrderBy(g => Rand.Int(int.MaxValue)).ToList();
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foreach (Gap gap in shuffledGaps)
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Parallel.ForEach(gapList, parallelOptions, gap =>
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{
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gap.Update(deltaTime, cam);
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}
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});
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#if CLIENT
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sw.Stop();
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@@ -721,33 +705,30 @@ namespace Barotrauma
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#endif
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// Item update (Item.Update() is not thread-safe and must be executed on the main thread)
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if (shouldUpdateMapEntities && itemList != null)
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Item.UpdatePendingConditionUpdates(deltaTime);
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float scaledDeltaTime = deltaTime * MapEntityUpdateInterval;
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Item lastUpdatedItem = null;
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try
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{
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Item.UpdatePendingConditionUpdates(deltaTime);
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float scaledDeltaTime = deltaTime * MapEntityUpdateInterval;
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Item lastUpdatedItem = null;
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try
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foreach (Item item in itemList)
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{
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foreach (Item item in itemList)
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{
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lastUpdatedItem = item;
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item.Update(scaledDeltaTime, cam);
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}
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lastUpdatedItem = item;
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item.Update(scaledDeltaTime, cam);
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}
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catch (InvalidOperationException e)
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{
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GameAnalyticsManager.AddErrorEventOnce(
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"MapEntity.UpdateAll:ItemUpdateInvalidOperation",
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GameAnalyticsManager.ErrorSeverity.Critical,
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$"Error while updating item {lastUpdatedItem?.Name ?? "null"}: {e.Message}");
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throw new InvalidOperationException($"Error while updating item {lastUpdatedItem?.Name ?? "null"}", innerException: e);
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}
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UpdateAllProjSpecific(scaledDeltaTime);
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Spawner?.Update();
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}
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catch (InvalidOperationException e)
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{
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GameAnalyticsManager.AddErrorEventOnce(
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"MapEntity.UpdateAll:ItemUpdateInvalidOperation",
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GameAnalyticsManager.ErrorSeverity.Critical,
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$"Error while updating item {lastUpdatedItem?.Name ?? "null"}: {e.Message}");
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throw new InvalidOperationException($"Error while updating item {lastUpdatedItem?.Name ?? "null"}", innerException: e);
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}
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UpdateAllProjSpecific(scaledDeltaTime);
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Spawner?.Update();
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#if CLIENT
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sw.Stop();
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