Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables Fixed a "Failed to copy object. Source is null." introduced by last update Uses dynamic ThreadCount instead of fixed 16 Re-Removed most PF support Re-Parallelzed Level update and Character Update(a conflict warning will be issued
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@@ -479,7 +479,7 @@ namespace Barotrauma
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{
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foreach (Fixture fixture in triggerBody.FarseerBody.FixtureList)
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{
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ContactEdge contactEdge = fixture.Body.ContactList;
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ContactEdge contactEdge = fixture.Body.ContactList == null ? null: fixture.Body.ContactList.CreateCopy();
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while (contactEdge != null)
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{
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if (contactEdge.Contact != null &&
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