Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables Fixed a "Failed to copy object. Source is null." introduced by last update Uses dynamic ThreadCount instead of fixed 16 Re-Removed most PF support Re-Parallelzed Level update and Character Update(a conflict warning will be issued
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@@ -37,6 +37,10 @@ namespace Barotrauma
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{
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get { return PhysicsBody.List.Count; }
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}
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public int ConnectClients
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{
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get { return Client.ClientList.Count; }
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}
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public double RealTickRate
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{
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@@ -160,6 +164,7 @@ namespace Barotrauma
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return $"Server Performence Info \n" +
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$"Item Count: {ItemCount}\n" +
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$"Character Count: {CharacterCount}\n" +
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$"Clients Count {ConnectClients}\n " +
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$"PhysicsBody Count: {PhysicsBodyCount}\n" +
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$"Tick Rate: {RealTickRate}\n" +
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$"Min Tick Rate: {TickRateLow}\n" +
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@@ -64,7 +64,7 @@ namespace Barotrauma
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GameMain.ShouldRun = false;
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};
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#endif
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Console.WriteLine("Barotrauma Dedicated Server " + GameMain.Version +
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Console.WriteLine("Barotrauma Dedicated Server(EP) " + GameMain.Version +
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" (" + AssemblyInfo.BuildString + ", branch " + AssemblyInfo.GitBranch + ", revision " + AssemblyInfo.GitRevision + ")");
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if (Console.IsOutputRedirected)
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{
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