- More gore particles when severing limbs!
- Explosions can sever limbs even if the target character is dead. Now explosive projectiles can explode creatures into pieces even if the creature dies of the initial projectile impact and not the explosion. - Disabled blood particles on carriers and fractal guardians.
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="carrier" humanoid="false" health="1000" doesbleed="false">
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<Character name="carrier" humanoid="false" health="1000" doesbleed="false" usebloodparticles="false">
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<sound file="Content/Characters/Carrier/alarm1.ogg" state="Attack" range="2000"/>
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<sound file="Content/Characters/Carrier/carrier1.ogg" state="Attack" range="2000"/>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="fractalguardian" humanoid="false" health="500.0" doesbleed="false">
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<Character name="fractalguardian" humanoid="false" health="500.0" doesbleed="false" usebloodparticles="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="fractalguardian" humanoid="false" health="800.0" doesbleed="false">
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<Character name="fractalguardian" humanoid="false" health="800.0" doesbleed="false" usebloodparticles="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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