Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling

This commit is contained in:
Regalis
2015-10-31 00:29:51 +02:00
parent dc4b502248
commit bcc96cee97
33 changed files with 1068 additions and 151 deletions
+3 -3
View File
@@ -78,7 +78,7 @@ namespace Barotrauma
if (PlayerInput.KeyDown(Keys.J)) targetMovement.X -= 1.0f;
if (PlayerInput.KeyDown(Keys.L)) targetMovement.X += 1.0f;
GameMain.GameSession.Submarine.ApplyForce(targetMovement * 100000.0f);
GameMain.GameSession.Submarine.ApplyForce(targetMovement * 1000000.0f);
}
#endif
dustOffset -= Vector2.UnitY * 10.0f * (float)deltaTime;
@@ -213,11 +213,11 @@ namespace Barotrauma
viewRect.Y = -viewRect.Y;
float multiplier = 0.8f;
for (int i = 1; i < 3; i++)
for (int i = 1; i < 4; i++)
{
spriteBatch.Draw(dustParticles, viewRect,
new Rectangle((int)((backgroundPos.X * multiplier)), (int)((-backgroundPos.Y * multiplier)), cam.WorldView.Width, cam.WorldView.Height),
Color.LightGray * multiplier, 0.0f, Vector2.Zero, SpriteEffects.None, 1.0f-multiplier);
Color.White * multiplier, 0.0f, Vector2.Zero, SpriteEffects.None, 1.0f-multiplier);
multiplier -= 0.15f;
}