Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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@@ -226,7 +226,6 @@ namespace Barotrauma
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//try to give the crew member a spawnpoint that hasn't been assigned to anyone and matches their job
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for (int n = 0; n < unassignedWayPoints.Count; n++)
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{
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if (crew[i].Job.Prefab != unassignedWayPoints[n].assignedJob) continue;
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assignedWayPoints[i] = unassignedWayPoints[n];
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unassignedWayPoints.RemoveAt(n);
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