Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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@@ -379,12 +379,15 @@ namespace Barotrauma
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if (Info.PickedItemIDs.Any())
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{
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foreach (ushort id in Info.PickedItemIDs)
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for (ushort i = 0; i < Info.PickedItemIDs.Count; i++ )
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{
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Item item = FindEntityByID(id) as Item;
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if (i == 0) continue;
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Item item = FindEntityByID(Info.PickedItemIDs[i]) as Item;
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if (item == null) continue;
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item.Pick(this);
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item.Pick(this, true, true, true);
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inventory.TryPutItem(item, i, false);
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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@@ -186,25 +187,27 @@ namespace Barotrauma
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{
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GUIImage image = new GUIImage(new Rectangle(0,0,30,30), HeadSprite, Alignment.TopLeft, frame);
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SpriteFont font = frame.Rect.Width<280 ? GUI.SmallFont : GUI.Font;
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int x = 0, y = 0;
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new GUITextBlock(new Rectangle(x+80, y, 200, 20), Name, GUI.Style, frame);
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new GUITextBlock(new Rectangle(x+60, y, 200, 20), Name, GUI.Style, frame, font);
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y += 20;
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if (Job!=null)
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{
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new GUITextBlock(new Rectangle(x+80, y, 200, 20), Job.Name, GUI.Style, frame);
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new GUITextBlock(new Rectangle(x + 60, y, 200, 20), Job.Name, GUI.Style, frame, font);
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y += 30;
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var skills = Job.Skills;
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", GUI.Style, frame);
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new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", GUI.Style, frame, font);
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y += 20;
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foreach (Skill skill in skills)
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{
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Color textColor = Color.White * (0.5f + skill.Level/200.0f);
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new GUITextBlock(new Rectangle(x+20, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, GUI.Style, frame);
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new GUITextBlock(new Rectangle(x + 20, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, GUI.Style, frame);
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new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, GUI.Style, frame).Font = font;
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new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, GUI.Style, frame).Font = font;
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y += 20;
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}
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}
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@@ -218,8 +221,7 @@ namespace Barotrauma
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pickedItems.Clear();
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foreach (Item item in Character.Inventory.items)
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{
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if (item == null) continue;
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pickedItems.Add(item.ID);
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pickedItems.Add(item == null ? (ushort)0 : item.ID);
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}
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}
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