Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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@@ -104,7 +104,8 @@
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<Compile Include="Source\Networking\NetStats.cs" />
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<Compile Include="Source\Networking\ReliableSender.cs" />
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<Compile Include="Source\Particles\ParticleEmitter.cs" />
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<Compile Include="Source\Screens\NetLobbySettings.cs" />
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<Compile Include="Source\Networking\GameServerSettings.cs" />
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<Compile Include="Source\Screens\NetLobbyVoting.cs" />
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<Compile Include="Source\Screens\ServerListScreen.cs" />
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<Compile Include="Source\Utils\Rand.cs" />
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<Compile Include="Source\Events\PropertyTask.cs" />
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@@ -905,6 +906,21 @@
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<None Include="Content\SmallFont.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\creak1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\creak2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\creak3.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\creak4.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\creak5.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Damage\HitArmor1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -932,6 +948,9 @@
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<None Include="Content\Sounds\Damage\StructureBlunt7.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\amb_JD_drone_clattering_machine.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\Enter the Maze.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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