Clients spawn all characters at round start (not just their own), spawnpoints that aren't inside the main sub are ignored when selecting spawnpoints for the clients
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@@ -569,9 +569,6 @@ namespace Barotrauma.Networking
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bool respawnAllowed = inc.ReadBoolean();
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float posX = inc.ReadFloat();
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float posY = inc.ReadFloat();
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GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
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if (gameMode == null)
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@@ -597,16 +594,23 @@ namespace Barotrauma.Networking
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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int characterCount = inc.ReadByte();
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for (int i = 0; i < characterCount; i++)
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{
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var character = Character.ReadSpawnData(inc);
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if (inc.ReadBoolean())
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{
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myCharacter = character;
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Character.Controlled = character;
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}
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}
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gameStarted = true;
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endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
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GameMain.GameScreen.Select();
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DebugConsole.NewMessage(Convert.ToString(posX) + "," + Convert.ToString(posY), Color.Lime);
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Character myChar = Character.Create(Character.HumanConfigFile, new Vector2(posX, posY), characterInfo, true, false);
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Character.Controlled = myChar;
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yield return CoroutineStatus.Success;
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}
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@@ -906,46 +910,5 @@ namespace Barotrauma.Networking
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return false;
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}
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/// <summary>
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/// sends some random data to the server (can be a networkevent or just something completely random)
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/// use for debugging purposes
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/// </summary>
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//public void SendRandomData()
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//{
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// NetOutgoingMessage msg = client.CreateMessage();
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// switch (Rand.Int(5))
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// {
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// case 0:
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// msg.WriteEnum(PacketTypes.NetworkEvent);
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// msg.WriteEnum(NetworkEventType.EntityUpdate);
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// msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
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// break;
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// case 1:
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// msg.WriteEnum(PacketTypes.NetworkEvent);
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// msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
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// msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
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// break;
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// case 2:
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// msg.WriteEnum(PacketTypes.NetworkEvent);
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// msg.WriteEnum(NetworkEventType.ComponentUpdate);
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// msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
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// msg.Write(Rand.Int(8));
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// break;
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// case 3:
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// msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
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// break;
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// }
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// int bitCount = Rand.Int(100);
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// for (int i = 0; i<bitCount; i++)
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// {
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// msg.Write(Rand.Int(2)==0);
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// }
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// client.SendMessage(msg, (Rand.Int(2)==0) ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable);
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//}
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}
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}
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