v0.10.6.2
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@@ -32,7 +32,7 @@ namespace Barotrauma.Networking
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DebugConsole.ThrowError("Failed to write an event for the entity \"" + e.Entity + "\"", exception);
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GameAnalyticsManager.AddErrorEventOnce("NetEntityEventManager.Write:WriteFailed" + e.Entity.ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Failed to write an event for the entity \"" + e.Entity + "\"\n" + exception.StackTrace);
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"Failed to write an event for the entity \"" + e.Entity + "\"\n" + exception.StackTrace.CleanupStackTrace());
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//write an empty event to avoid messing up IDs
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//(otherwise the clients might read the next event in the message and think its ID
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