v0.10.6.2
This commit is contained in:
@@ -119,6 +119,8 @@ namespace Barotrauma
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}
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}
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public bool EditableWhenEquipped { get; set; } = false;
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//the inventory in which the item is contained in
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public Inventory ParentInventory
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{
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@@ -1016,7 +1018,7 @@ namespace Barotrauma
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{
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string errorMsg =
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"Attempted to move the item " + Name +
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" to an invalid position (" + simPosition + ")\n" + Environment.StackTrace;
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" to an invalid position (" + simPosition + ")\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce(
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@@ -1073,7 +1075,7 @@ namespace Barotrauma
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{
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if (!MathUtils.IsValid(amount))
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{
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DebugConsole.ThrowError($"Attempted to move an item by an invalid amount ({amount})\n{Environment.StackTrace}");
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DebugConsole.ThrowError($"Attempted to move an item by an invalid amount ({amount})\n{Environment.StackTrace.CleanupStackTrace()}");
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return;
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}
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@@ -1360,12 +1362,15 @@ namespace Barotrauma
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
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{
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if (Indestructible) return new AttackResult();
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if (Indestructible) { return new AttackResult(); }
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float damageAmount = attack.GetItemDamage(deltaTime);
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Condition -= damageAmount;
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ApplyStatusEffects(ActionType.OnDamaged, 1.0f);
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if (damageAmount > 0)
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{
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ApplyStatusEffects(ActionType.OnDamaged, 1.0f);
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}
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return new AttackResult(damageAmount, null);
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}
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@@ -1629,7 +1634,7 @@ namespace Barotrauma
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OnCollisionProjSpecific(impact);
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if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
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{
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if (ImpactTolerance > 0.0f && condition > 0.0f && impact > ImpactTolerance)
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if (ImpactTolerance > 0.0f && condition > 0.0f && Math.Abs(impact) > ImpactTolerance)
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{
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ApplyStatusEffects(ActionType.OnImpact, 1.0f);
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#if SERVER
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@@ -1653,10 +1658,14 @@ namespace Barotrauma
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public override void FlipX(bool relativeToSub)
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{
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if (!Prefab.CanFlipX) { return; }
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//call the base method even if the item can't flip, to handle repositioning when flipping the whole sub
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base.FlipX(relativeToSub);
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if (!Prefab.CanFlipX)
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{
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flippedX = false;
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return;
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}
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#if CLIENT
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if (Prefab.CanSpriteFlipX)
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{
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@@ -1672,10 +1681,15 @@ namespace Barotrauma
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public override void FlipY(bool relativeToSub)
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{
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if (!Prefab.CanFlipY) { return; }
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//call the base method even if the item can't flip, to handle repositioning when flipping the whole sub
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base.FlipY(relativeToSub);
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if (!Prefab.CanFlipY)
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{
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flippedY = false;
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return;
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}
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#if CLIENT
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if (Prefab.CanSpriteFlipY)
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{
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@@ -1980,17 +1994,14 @@ namespace Barotrauma
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{
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if (picker.SelectedConstruction == this)
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{
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if (picker.IsKeyHit(InputType.Select) || forceSelectKey) picker.SelectedConstruction = null;
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if (picker.IsKeyHit(InputType.Select) || forceSelectKey)
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{
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picker.SelectedConstruction = null;
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}
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}
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else if (selected)
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{
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picker.SelectedConstruction = this;
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#if CLIENT
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if (GameMain.GameSession?.CrewManager != null && picker == Character.Controlled && GetComponent<Ladder>() == null)
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{
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GameMain.GameSession.CrewManager.ToggleCrewListOpen = false;
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}
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#endif
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}
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}
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@@ -2215,7 +2226,7 @@ namespace Barotrauma
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{
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if (Removed)
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{
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DebugConsole.ThrowError($"Tried to equip a removed item ({Name}).\n{Environment.StackTrace}");
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DebugConsole.ThrowError($"Tried to equip a removed item ({Name}).\n{Environment.StackTrace.CleanupStackTrace()}");
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return;
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}
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@@ -2257,7 +2268,7 @@ namespace Barotrauma
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var propertyOwner = allProperties.Find(p => p.Second == property);
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if (allProperties.Count > 1)
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{
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msg.WriteRangedInteger(allProperties.FindIndex(p => p.Second == property), 0, allProperties.Count - 1);
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msg.Write((byte)allProperties.FindIndex(p => p.Second == property));
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}
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object value = property.GetValue(propertyOwner.First);
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@@ -2339,7 +2350,7 @@ namespace Barotrauma
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int propertyIndex = 0;
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if (allProperties.Count > 1)
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{
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propertyIndex = msg.ReadRangedInteger(0, allProperties.Count - 1);
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propertyIndex = msg.ReadByte();
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}
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bool allowEditing = true;
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@@ -2360,6 +2371,7 @@ namespace Barotrauma
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if (type == typeof(string))
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{
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string val = msg.ReadString();
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logValue = val;
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if (allowEditing)
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{
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property.TrySetValue(parentObject, val);
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@@ -2712,7 +2724,7 @@ namespace Barotrauma
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{
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if (Removed)
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{
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DebugConsole.ThrowError("Attempting to remove an already removed item (" + Name + ")\n" + Environment.StackTrace);
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DebugConsole.ThrowError("Attempting to remove an already removed item (" + Name + ")\n" + Environment.StackTrace.CleanupStackTrace());
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return;
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}
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DebugConsole.Log("Removing item " + Name + " (ID: " + ID + ")");
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