v0.10.6.2
This commit is contained in:
+90
-48
@@ -1,4 +1,5 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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@@ -11,14 +12,14 @@ namespace Barotrauma
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{
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public override string DebugTag => "idle";
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public override bool AllowAutomaticItemUnequipping => true;
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public override bool AllowOutsideSubmarine => true;
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public override bool AllowInAnySub => true;
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private BehaviorType behavior;
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public BehaviorType Behavior
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{
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get { return behavior; }
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set
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{
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set
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{
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behavior = value;
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switch (behavior)
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{
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@@ -27,16 +28,13 @@ namespace Barotrauma
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newTargetIntervalMax = 20;
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standStillMin = 2;
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standStillMax = 10;
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walkDurationMin = 5;
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walkDurationMax = 10;
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break;
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case BehaviorType.Passive:
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case BehaviorType.StayInHull:
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newTargetIntervalMin = 60;
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newTargetIntervalMax = 120;
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standStillMin = 30;
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standStillMax = 60;
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walkDurationMin = 5;
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walkDurationMax = 10;
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break;
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}
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}
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@@ -46,8 +44,8 @@ namespace Barotrauma
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private float newTargetIntervalMax;
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private float standStillMin;
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private float standStillMax;
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private float walkDurationMin;
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private float walkDurationMax;
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private readonly float walkDurationMin = 5;
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private readonly float walkDurationMax = 10;
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public enum BehaviorType
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{
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@@ -55,7 +53,7 @@ namespace Barotrauma
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Passive,
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StayInHull
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}
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public Hull TargetHull { get; set; }
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private Hull currentTarget;
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private float newTargetTimer;
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@@ -86,7 +84,7 @@ namespace Barotrauma
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protected override bool Check() => false;
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public override bool CanBeCompleted => true;
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public override bool IsLoop { get => true; set => throw new Exception("Trying to set the value for IsLoop from: " + Environment.StackTrace); }
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public override bool IsLoop { get => true; set => throw new Exception("Trying to set the value for IsLoop from: " + Environment.StackTrace.CleanupStackTrace()); }
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public readonly HashSet<string> PreferredOutpostModuleTypes = new HashSet<string>();
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@@ -142,6 +140,8 @@ namespace Barotrauma
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timerMargin = 0;
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}
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private bool IsSteeringFinished() => PathSteering.CurrentPath != null && (PathSteering.CurrentPath.Finished || PathSteering.CurrentPath.Unreachable);
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protected override void Act(float deltaTime)
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{
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if (PathSteering == null) { return; }
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@@ -164,12 +164,30 @@ namespace Barotrauma
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character.DeselectCharacter();
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}
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if (behavior != BehaviorType.StayInHull)
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if (!character.IsClimbing)
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{
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bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
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(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
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character.SelectedConstruction = null;
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}
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bool IsSteeringFinished() => PathSteering.CurrentPath != null && (PathSteering.CurrentPath.Finished || PathSteering.CurrentPath.Unreachable);
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CleanupItems(deltaTime);
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if (behavior == BehaviorType.StayInHull)
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{
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currentTarget = TargetHull;
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bool stayInHull = character.CurrentHull == currentTarget && IsSteeringFinished() && !character.IsClimbing;
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if (stayInHull)
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{
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Wander(deltaTime);
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}
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else if (currentTarget != null)
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{
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PathSteering.SteeringSeek(character.GetRelativeSimPosition(currentTarget), weight: 1, nodeFilter: node => node.Waypoint.CurrentHull != null);
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}
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}
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else
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{
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bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
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(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
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if (currentTarget != null && !currentTargetIsInvalid)
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{
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@@ -226,7 +244,7 @@ namespace Barotrauma
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searchingNewHull = true;
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return;
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}
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else if (targetHulls.Count > 0)
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else if (targetHulls.Any())
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{
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//choose a random available hull
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currentTarget = ToolBox.SelectWeightedRandom(targetHulls, hullWeights, Rand.RandSync.Unsynced);
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@@ -242,12 +260,13 @@ namespace Barotrauma
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});
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if (path.Unreachable)
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{
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//can't go to this room, remove it from the list and try another room next frame
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//can't go to this room, remove it from the list and try another room
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int index = targetHulls.IndexOf(currentTarget);
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targetHulls.RemoveAt(index);
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hullWeights.RemoveAt(index);
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PathSteering.Reset();
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currentTarget = null;
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SetTargetTimerLow();
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return;
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}
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searchingNewHull = false;
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@@ -263,47 +282,25 @@ namespace Barotrauma
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{
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character.AIController.SelectTarget(currentTarget.AiTarget);
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string errorMsg = null;
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#if DEBUG
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#if DEBUG
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bool isRoomNameFound = currentTarget.DisplayName != null;
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errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.DisplayName : currentTarget.ToString()) + ")";
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#endif
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#endif
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var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsgStr: errorMsg, nodeFilter: node => node.Waypoint.CurrentHull != null);
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PathSteering.SetPath(path);
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}
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SetTargetTimerNormal();
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}
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}
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newTargetTimer -= deltaTime;
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}
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//wander randomly
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// - if reached the end of the path
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// - if the target is unreachable
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// - if the path requires going outside
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if (!character.IsClimbing)
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{
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if (behavior == BehaviorType.StayInHull || SteeringManager != PathSteering || (PathSteering.CurrentPath != null &&
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(PathSteering.CurrentPath.Finished || PathSteering.CurrentPath.Unreachable || PathSteering.CurrentPath.HasOutdoorsNodes)))
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if (!character.IsClimbing && IsSteeringFinished())
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{
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Wander(deltaTime);
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return;
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}
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character.SelectedConstruction = null;
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}
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if (currentTarget != null)
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{
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if (SteeringManager == PathSteering)
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else if (currentTarget != null)
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{
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PathSteering.SteeringSeek(character.GetRelativeSimPosition(currentTarget), weight: 1, nodeFilter: node => node.Waypoint.CurrentHull != null);
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}
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else
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{
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character.AIController.SteeringManager.SteeringSeek(character.GetRelativeSimPosition(currentTarget));
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}
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}
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else
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{
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Wander(deltaTime);
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}
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}
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@@ -328,7 +325,7 @@ namespace Barotrauma
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{
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//if there are characters too close on both sides, don't try to steer away from them
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//because it'll cause the character to spaz out trying to avoid both
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if (tooCloseCharacter != null &&
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if (tooCloseCharacter != null &&
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Math.Sign(tooCloseCharacter.WorldPosition.X - character.WorldPosition.X) != Math.Sign(c.WorldPosition.X - character.WorldPosition.X))
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{
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tooCloseCharacter = null;
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@@ -336,7 +333,7 @@ namespace Barotrauma
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}
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tooCloseCharacter = c;
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}
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HumanAIController.FaceTarget(c);
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HumanAIController.FaceTarget(c);
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}
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}
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@@ -344,7 +341,7 @@ namespace Barotrauma
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{
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Vector2 diff = character.WorldPosition - tooCloseCharacter.WorldPosition;
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if (diff.LengthSquared() < 0.0001f) { diff = Rand.Vector(1.0f); }
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if (Math.Abs(diff.X) > 0 &&
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if (Math.Abs(diff.X) > 0 &&
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(character.WorldPosition.X > currentHull.WorldRect.Right - 50 || character.WorldPosition.X < currentHull.WorldRect.Left + 50))
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{
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// Between a wall and a character -> move away
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@@ -459,6 +456,48 @@ namespace Barotrauma
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}
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}
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#region Cleaning
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private readonly float checkItemsInterval = 1;
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private float checkItemsTimer;
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private readonly List<Item> itemsToClean = new List<Item>();
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private readonly List<Item> ignoredItems = new List<Item>();
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private void CleanupItems(float deltaTime)
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{
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if (checkItemsTimer <= 0)
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{
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checkItemsTimer = checkItemsInterval * Rand.Range(0.9f, 1.1f);
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var hull = character.CurrentHull;
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if (hull != null)
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{
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itemsToClean.Clear();
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foreach (Item item in Item.ItemList)
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{
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if (item.CurrentHull != hull) { continue; }
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if (AIObjectiveCleanupItems.IsValidTarget(item, character) && !ignoredItems.Contains(item))
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{
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itemsToClean.Add(item);
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}
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}
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if (itemsToClean.Any())
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{
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var targetItem = itemsToClean.OrderBy(i => Math.Abs(character.WorldPosition.X - i.WorldPosition.X)).FirstOrDefault();
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if (targetItem != null)
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{
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var cleanupObjective = new AIObjectiveCleanupItem(targetItem, character, objectiveManager, PriorityModifier);
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cleanupObjective.Abandoned += () => ignoredItems.Add(targetItem);
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subObjectives.Add(cleanupObjective);
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}
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}
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}
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}
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else
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{
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checkItemsTimer -= deltaTime;
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}
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}
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#endregion
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public static bool IsForbidden(Hull hull)
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{
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if (hull == null) { return true; }
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@@ -475,6 +514,9 @@ namespace Barotrauma
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tooCloseCharacter = null;
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targetHulls.Clear();
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hullWeights.Clear();
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checkItemsTimer = 0;;
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itemsToClean.Clear();
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ignoredItems.Clear();
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autonomousObjectiveRetryTimer = 10;
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}
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}
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