v0.10.6.2

This commit is contained in:
Joonas Rikkonen
2020-10-29 17:55:26 +02:00
parent 20a69375ca
commit bbf06f0984
255 changed files with 6196 additions and 3096 deletions
@@ -131,7 +131,7 @@ namespace Barotrauma
case NetEntityEvent.Type.ChangeProperty:
try
{
WritePropertyChange(msg, extraData, false);
WritePropertyChange(msg, extraData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
}
catch (Exception e)
{
@@ -222,7 +222,7 @@ namespace Barotrauma
break;
case NetEntityEvent.Type.ChangeProperty:
ReadPropertyChange(msg, true, c);
ReadPropertyChange(msg, inGameEditableOnly: GameMain.NetworkMember.IsServer, sender: c);
break;
case NetEntityEvent.Type.Combine:
UInt16 combineTargetID = msg.ReadUInt16();
@@ -367,23 +367,42 @@ namespace Barotrauma
public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
{
if (GameMain.Server == null) return;
if (GameMain.Server == null) { return; }
if (!ItemList.Contains(this))
{
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace;
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
int index = components.IndexOf(ic);
if (index == -1) return;
if (index == -1) { return; }
object[] extraData = new object[] { NetEntityEvent.Type.ComponentState, index };
ic.ServerAppendExtraData(ref extraData);
GameMain.Server.CreateEntityEvent(this, extraData);
}
public void CreateServerEvent<T>(T ic, object[] extraData) where T : ItemComponent, IServerSerializable
{
if (GameMain.Server == null) { return; }
if (!ItemList.Contains(this))
{
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
int index = components.IndexOf(ic);
if (index == -1) { return; }
object[] data = new object[] { NetEntityEvent.Type.ComponentState, index }.Concat(extraData).ToArray();
GameMain.Server.CreateEntityEvent(this, data);
}
}
}