v0.10.6.2
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@@ -99,6 +99,7 @@ namespace Barotrauma
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{
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Sprite = new Sprite(element, path, file, lazyLoad: lazyLoad);
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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// TODO: what's the purpose of this?
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foreach (XElement subElement in element.Elements())
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{
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List<PropertyConditional> conditionalList = null;
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