v0.10.6.2
This commit is contained in:
@@ -1,3 +1,4 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -6,6 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma.Lights
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{
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class LightSourceParams : ISerializableEntity
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@@ -42,6 +44,12 @@ namespace Barotrauma.Lights
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}
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}
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[Serialize(1f, true), Editable(minValue: 0.01f, maxValue: 100f, ValueStep = 0.1f, DecimalCount = 2)]
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public float Scale { get; set; }
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[Serialize("0, 0", true), Editable(ValueStep = 1, DecimalCount = 1, MinValueFloat = -1000f, MaxValueFloat = 1000f)]
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public Vector2 Offset { get; set; }
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public float TextureRange
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{
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get;
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@@ -239,11 +247,13 @@ namespace Barotrauma.Lights
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}
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}
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private Vector2 _spriteScale = Vector2.One;
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public Vector2 SpriteScale
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{
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get;
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set;
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} = Vector2.One;
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get { return _spriteScale * lightSourceParams.Scale; }
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set { _spriteScale = value; }
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}
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public float? OverrideLightSpriteAlpha
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{
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@@ -278,7 +288,9 @@ namespace Barotrauma.Lights
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{
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get { return lightSourceParams.LightSprite; }
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}
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private Vector2 OverrideLightTextureOrigin => OverrideLightTexture.Origin + LightSourceParams.Offset;
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public Color Color
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{
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get { return lightSourceParams.Color; }
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@@ -331,16 +343,42 @@ namespace Barotrauma.Lights
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public bool Enabled = true;
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public LightSource (XElement element)
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private ISerializableEntity conditionalTarget;
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private readonly PropertyConditional.Comparison comparison;
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private readonly List<PropertyConditional> conditionals = new List<PropertyConditional>();
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public LightSource (XElement element, ISerializableEntity conditionalTarget = null)
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: this(Vector2.Zero, 100.0f, Color.White, null)
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{
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lightSourceParams = new LightSourceParams(element);
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CastShadows = element.GetAttributeBool("castshadows", true);
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string comparison = element.GetAttributeString("comparison", null);
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if (comparison != null)
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{
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Enum.TryParse(comparison, ignoreCase: true, out this.comparison);
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}
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if (lightSourceParams.DeformableLightSpriteElement != null)
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{
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DeformableLightSprite = new DeformableSprite(lightSourceParams.DeformableLightSpriteElement, invert: true);
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}
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this.conditionalTarget = conditionalTarget;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "conditional":
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (PropertyConditional.IsValid(attribute))
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{
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conditionals.Add(new PropertyConditional(attribute));
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}
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}
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break;
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}
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}
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}
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public LightSource(LightSourceParams lightSourceParams)
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@@ -363,7 +401,8 @@ namespace Barotrauma.Lights
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CastShadows = true;
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texture = LightTexture;
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diffToSub = new Dictionary<Submarine, Vector2>();
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if (addLight) GameMain.LightManager.AddLight(this);
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if (addLight) { GameMain.LightManager.AddLight(this); }
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}
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/// <summary>
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@@ -493,7 +532,7 @@ namespace Barotrauma.Lights
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{
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return null;
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}
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if (Range < 1.0f || Color.A < 0.01f) return null;
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if (Range < 1.0f || Color.A < 1) { return null; }
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Vector2 drawPos = position;
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if (ParentSub != null) drawPos += ParentSub.DrawPosition;
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@@ -535,7 +574,7 @@ namespace Barotrauma.Lights
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var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
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origin -= Vector2.One * 0.5f;
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@@ -844,7 +883,7 @@ namespace Barotrauma.Lights
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{
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overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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if (LightSpriteEffect == SpriteEffects.FlipHorizontally) { origin.X = OverrideLightTexture.SourceRect.Width - origin.X; }
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if (LightSpriteEffect == SpriteEffects.FlipVertically) { origin.Y = OverrideLightTexture.SourceRect.Height - origin.Y; }
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uvOffset = (origin / overrideTextureDims) - new Vector2(0.5f, 0.5f);
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@@ -1031,7 +1070,7 @@ namespace Barotrauma.Lights
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{
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var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
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origin *= TextureRange;
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@@ -1059,13 +1098,12 @@ namespace Barotrauma.Lights
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if (DeformableLightSprite != null)
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{
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Vector2 origin = DeformableLightSprite.Origin;
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Vector2 origin = DeformableLightSprite.Origin + LightSourceParams.Offset;
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Vector2 drawPos = position;
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if (ParentSub != null)
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{
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drawPos += ParentSub.DrawPosition;
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}
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if (LightSpriteEffect == SpriteEffects.FlipHorizontally)
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{
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origin.X = DeformableLightSprite.Sprite.SourceRect.Width - origin.X;
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@@ -1084,7 +1122,7 @@ namespace Barotrauma.Lights
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if (LightSprite != null)
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{
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Vector2 origin = LightSprite.Origin;
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Vector2 origin = LightSprite.Origin + LightSourceParams.Offset;
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if ((LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
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{
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origin.X = LightSprite.SourceRect.Width - origin.X;
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@@ -1128,12 +1166,27 @@ namespace Barotrauma.Lights
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GUI.DrawLine(spriteBatch, drawPos - Vector2.One * Range, drawPos + Vector2.One * Range, Color);
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GUI.DrawLine(spriteBatch, drawPos - new Vector2(1.0f, -1.0f) * Range, drawPos + new Vector2(1.0f, -1.0f) * Range, Color);
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}
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}
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}
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public void CheckConditionals()
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{
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if (conditionals.None()) { return; }
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if (conditionalTarget == null) { return; }
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if (comparison == PropertyConditional.Comparison.And)
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{
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Enabled = conditionals.All(c => c.Matches(conditionalTarget));
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}
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else
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{
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Enabled = conditionals.Any(c => c.Matches(conditionalTarget));
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}
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}
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public void DrawLightVolume(SpriteBatch spriteBatch, BasicEffect lightEffect, Matrix transform)
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{
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if (Range < 1.0f || Color.A < 1) { return; }
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if (CastShadows)
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{
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CheckHullsInRange();
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@@ -1158,7 +1211,6 @@ namespace Barotrauma.Lights
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return;
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}
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if (NeedsRecalculation)
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{
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var verts = FindRaycastHits();
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@@ -1168,7 +1220,6 @@ namespace Barotrauma.Lights
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NeedsRecalculation = false;
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}
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Vector2 offset = ParentSub == null ? Vector2.Zero : ParentSub.DrawPosition;
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lightEffect.World =
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Matrix.CreateTranslation(-new Vector3(position, 0.0f)) *
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