v0.10.6.2
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@@ -348,7 +348,7 @@ namespace Barotrauma
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spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500) && GameMain.WindowActive && (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.PrimaryMouseButtonDown()))
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if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500) && GameMain.WindowActive && (PlayerInput.KeyHit(Keys.Escape) || PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.PrimaryMouseButtonDown()))
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{
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currSplashScreen.Dispose(); currSplashScreen = null;
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}
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