v0.10.6.2
This commit is contained in:
@@ -559,6 +559,18 @@ namespace Barotrauma
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partial void UpdateProjSpecific(float deltaTime, Camera cam)
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{
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if (InvisibleTimer > 0.0f)
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{
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if (Controlled == null || (Controlled.CharacterHealth.GetAffliction("psychosis")?.Strength ?? 0.0f) <= 0.0f)
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{
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InvisibleTimer = 0.0f;
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}
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else
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{
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InvisibleTimer -= deltaTime;
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}
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}
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if (!enabled) { return; }
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if (!IsDead && !IsIncapacitated)
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@@ -568,20 +580,29 @@ namespace Barotrauma
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soundTimer -= deltaTime;
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}
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else if (AIController != null)
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{
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{
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switch (AIController.State)
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{
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case AIState.Attack:
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PlaySound(CharacterSound.SoundType.Attack);
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break;
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default:
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PlaySound(CharacterSound.SoundType.Idle);
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var petBehavior = (AIController as EnemyAIController)?.PetBehavior;
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if (petBehavior != null && petBehavior.Happiness < petBehavior.MaxHappiness * 0.25f)
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{
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PlaySound(CharacterSound.SoundType.Unhappy);
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}
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else
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{
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PlaySound(CharacterSound.SoundType.Idle);
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}
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break;
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}
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}
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}
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if (info != null || Vitality < MaxVitality * 0.98f)
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if (info != null || Vitality < MaxVitality * 0.98f || IsPet)
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{
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hudInfoTimer -= deltaTime;
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if (hudInfoTimer <= 0.0f)
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@@ -653,7 +674,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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if (!Enabled) { return; }
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if (!Enabled || InvisibleTimer > 0.0f) { return; }
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AnimController.Draw(spriteBatch, cam);
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}
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@@ -665,7 +686,7 @@ namespace Barotrauma
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public virtual void DrawFront(SpriteBatch spriteBatch, Camera cam)
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{
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if (!Enabled) { return; }
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if (!Enabled || InvisibleTimer > 0.0f) { return; }
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if (GameMain.DebugDraw)
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{
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@@ -760,49 +781,68 @@ namespace Barotrauma
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MathHelper.Clamp(1.0f - (cursorDist - (hoverRange - fadeOutRange)) / fadeOutRange, 0.2f, 1.0f) :
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1.0f;
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if (!GUI.DisableCharacterNames && hudInfoVisible && info != null &&
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(controlled == null || this != controlled.FocusedCharacter) && cam.Zoom > 0.4f)
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if (!GUI.DisableCharacterNames && hudInfoVisible &&
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(controlled == null || this != controlled.FocusedCharacter || IsPet) && cam.Zoom > 0.4f)
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{
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string name = Info.DisplayName;
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if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
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Vector2 nameSize = GUI.Font.MeasureString(name);
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Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
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Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
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namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
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namePos *= screenSize / viewportSize;
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namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
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namePos *= viewportSize / screenSize;
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namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
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Color nameColor = Color.White;
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if (Controlled != null && TeamID != Controlled.TeamID)
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if (info != null)
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{
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nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
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string name = Info.DisplayName;
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if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
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Vector2 nameSize = GUI.Font.MeasureString(name);
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Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
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Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
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namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
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namePos *= screenSize / viewportSize;
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namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
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namePos *= viewportSize / screenSize;
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namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
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Color nameColor = Color.White;
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if (Controlled != null && TeamID != Controlled.TeamID)
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{
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nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
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}
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if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
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{
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var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
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if (iconStyle != null)
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{
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Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
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Vector2 iconPos = headPos;
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iconPos.Y = -iconPos.Y;
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nameColor = iconStyle.Color;
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var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
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float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
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icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
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}
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}
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GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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if (GameMain.DebugDraw)
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{
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GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
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}
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}
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if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
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var petBehavior = (AIController as EnemyAIController)?.PetBehavior;
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if (petBehavior != null && !IsDead && !IsUnconscious)
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{
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var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
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var petStatus = petBehavior.GetCurrentStatusIndicatorType();
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var iconStyle = GUI.Style.GetComponentStyle("PetIcon." + petStatus);
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if (iconStyle != null)
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{
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Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
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Vector2 iconPos = headPos;
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iconPos.Y = -iconPos.Y;
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nameColor = iconStyle.Color;
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var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
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float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
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float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
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icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
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}
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}
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GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
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GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
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if (GameMain.DebugDraw)
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{
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GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
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}
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}
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if (IsDead) { return; }
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@@ -846,11 +886,12 @@ namespace Barotrauma
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private readonly List<CharacterSound> matchingSounds = new List<CharacterSound>();
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private SoundChannel soundChannel;
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public void PlaySound(CharacterSound.SoundType soundType)
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public void PlaySound(CharacterSound.SoundType soundType, float soundIntervalFactor = 1.0f)
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{
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if (sounds == null || sounds.Count == 0) { return; }
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if (soundChannel != null && soundChannel.IsPlaying) { return; }
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if (GameMain.SoundManager?.Disabled ?? true) { return; }
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if (soundTimer > soundInterval * soundIntervalFactor) { return; }
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matchingSounds.Clear();
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foreach (var s in sounds)
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{
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