(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
|
||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||
MainLimb.PullJointEnabled = true;
|
||||
}
|
||||
character.SelectedConstruction = character.MemState[0].SelectedItem;
|
||||
}
|
||||
|
||||
if (character.MemState[0].Animation == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.CPR;
|
||||
}
|
||||
else if (character.AnimController.Anim == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.None;
|
||||
}
|
||||
|
||||
Vector2 newVelocity = Collider.LinearVelocity;
|
||||
Vector2 newPosition = Collider.SimPosition;
|
||||
float newRotation = Collider.Rotation;
|
||||
float newAngularVelocity = Collider.AngularVelocity;
|
||||
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
|
||||
|
||||
newVelocity = newVelocity.ClampLength(100.0f);
|
||||
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
|
||||
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
|
||||
|
||||
Collider.LinearVelocity = newVelocity;
|
||||
Collider.AngularVelocity = newAngularVelocity;
|
||||
|
||||
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
|
||||
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
|
||||
if (distSqrd > errorTolerance)
|
||||
{
|
||||
if (distSqrd > 10.0f || !character.AllowInput)
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
Collider.TargetPosition = newPosition;
|
||||
Collider.MoveToTargetPosition(true);
|
||||
}
|
||||
}
|
||||
|
||||
//unconscious/dead characters can't correct their position using AnimController movement
|
||||
// -> we need to correct it manually
|
||||
if (!character.AllowInput)
|
||||
{
|
||||
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
|
||||
float mainLimbErrorTolerance = 0.1f;
|
||||
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
|
||||
//don't attempt to correct the position.
|
||||
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
|
||||
{
|
||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||
MainLimb.PullJointEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
character.MemLocalState.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
//remove states with a timestamp (there may still timestamp-based states
|
||||
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
|
||||
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
|
||||
|
||||
for (int i = 0; i < character.MemLocalState.Count; i++)
|
||||
{
|
||||
if (character.Submarine == null)
|
||||
{
|
||||
//transform in-sub coordinates to outside coordinates
|
||||
if (character.MemLocalState[i].Position.Y > lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformInToOutside();
|
||||
}
|
||||
}
|
||||
else if (currentHull?.Submarine != null)
|
||||
{
|
||||
//transform outside coordinates to in-sub coordinates
|
||||
if (character.MemLocalState[i].Position.Y < lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
character.MemLocalState.Clear();
|
||||
}
|
||||
|
||||
@@ -18,21 +18,27 @@ namespace Barotrauma
|
||||
private Sprite languageSelectionCursor;
|
||||
private ScalableFont languageSelectionFont;
|
||||
|
||||
private Video splashScreen;
|
||||
public Video SplashScreen
|
||||
private Video currSplashScreen;
|
||||
private DateTime videoStartTime;
|
||||
|
||||
private Queue<Pair<string, Point>> pendingSplashScreens = new Queue<Pair<string, Point>>();
|
||||
/// <summary>
|
||||
/// Pair.first = filepath, Pair.second = resolution
|
||||
/// </summary>
|
||||
public Queue<Pair<string, Point>> PendingSplashScreens
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
return splashScreen;
|
||||
return pendingSplashScreens;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
splashScreen = value;
|
||||
pendingSplashScreens = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,8 +106,8 @@ namespace Barotrauma
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawSplashScreen(spriteBatch);
|
||||
if (SplashScreen != null && SplashScreen.IsPlaying) return;
|
||||
DrawSplashScreen(spriteBatch, graphics);
|
||||
if (currSplashScreen != null || pendingSplashScreens.Count > 0) { return; }
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -201,46 +207,77 @@ namespace Barotrauma
|
||||
{
|
||||
if (languageSelectionFont == null)
|
||||
{
|
||||
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
|
||||
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
|
||||
}
|
||||
if (languageSelectionCursor == null)
|
||||
{
|
||||
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
|
||||
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
|
||||
Vector2 textSize = languageSelectionFont.MeasureString(language);
|
||||
bool hover =
|
||||
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
|
||||
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
|
||||
|
||||
//TODO: display the name of the language in the target language?
|
||||
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
|
||||
hover ? Color.White : Color.White * 0.6f);
|
||||
if (hover && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
GameMain.Config.Language = language;
|
||||
WaitForLanguageSelection = false;
|
||||
}
|
||||
|
||||
textPos += textSpacing;
|
||||
}
|
||||
|
||||
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
|
||||
}
|
||||
|
||||
private void DrawSplashScreen(SpriteBatch spriteBatch)
|
||||
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
|
||||
{
|
||||
if (SplashScreen != null)
|
||||
{
|
||||
if (SplashScreen.IsPlaying)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
spriteBatch.End();
|
||||
if (currSplashScreen == null && pendingSplashScreens.Count == 0) { return; }
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
|
||||
{
|
||||
SplashScreen.Dispose(); SplashScreen = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (currSplashScreen == null)
|
||||
{
|
||||
var newSplashScreen = pendingSplashScreens.Dequeue();
|
||||
string fileName = newSplashScreen.First;
|
||||
Point resolution = newSplashScreen.Second;
|
||||
try
|
||||
{
|
||||
SplashScreen.Dispose(); SplashScreen = null;
|
||||
currSplashScreen = new Video(graphics, GameMain.SoundManager, fileName, (uint)resolution.X, (uint)resolution.Y);
|
||||
videoStartTime = DateTime.Now;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Config.EnableSplashScreen = false;
|
||||
DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
|
||||
pendingSplashScreens.Clear();
|
||||
currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (currSplashScreen.IsPlaying)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
spriteBatch.End();
|
||||
|
||||
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
|
||||
{
|
||||
currSplashScreen.Dispose(); currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500))
|
||||
{
|
||||
currSplashScreen.Dispose(); currSplashScreen = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool drawn;
|
||||
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
|
||||
{
|
||||
|
||||
@@ -334,16 +334,11 @@ namespace Barotrauma
|
||||
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
|
||||
if (Config.EnableSplashScreen)
|
||||
{
|
||||
try
|
||||
{
|
||||
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Config.EnableSplashScreen = false;
|
||||
DebugConsole.ThrowError("Playing the splash screen failed.", e);
|
||||
}
|
||||
}
|
||||
var pendingSplashScreens = (TitleScreen as LoadingScreen).PendingSplashScreens;
|
||||
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
|
||||
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
|
||||
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
|
||||
}
|
||||
|
||||
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
|
||||
DebugConsole.Init();
|
||||
|
||||
@@ -74,17 +74,12 @@ namespace Barotrauma
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
if (GameMain.Client != null)
|
||||
if (!isSinglePlayer)
|
||||
{
|
||||
//let the server create random conversations in MP
|
||||
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
@@ -95,6 +90,7 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
@@ -242,24 +238,27 @@ namespace Barotrauma
|
||||
|
||||
public IEnumerable<Character> GetCharacters()
|
||||
{
|
||||
if (characterInfos.Contains(characterInfo))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
if (character?.Inventory == null) return null;
|
||||
|
||||
characterInfos.Add(characterInfo);
|
||||
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
||||
if (radioItem == null) return null;
|
||||
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
||||
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
}
|
||||
|
||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||
{
|
||||
if (character == null)
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
||||
//let the server create random conversations in MP
|
||||
return;
|
||||
}
|
||||
characters.Remove(character);
|
||||
if (removeInfo) characterInfos.Remove(character.Info);
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
public void AddCharacter(Character character)
|
||||
@@ -633,183 +632,9 @@ namespace Barotrauma
|
||||
{
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
||||
{
|
||||
UserData = character,
|
||||
Color = frame.Color,
|
||||
SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -953,12 +778,6 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -1016,23 +835,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
{
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
{
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -250,6 +250,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
Reference in New Issue
Block a user