Fixes to unconscious character pos syncing:
- main limb is anchored to collider - server ignores inputs from unconscious characters and doesn't freeze them - using timestamp-based interpolation on the client's own character instead of IDs
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@@ -269,6 +269,11 @@ namespace Barotrauma
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private static void DrawStatusIcons(SpriteBatch spriteBatch, Character character)
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{
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if (GameMain.DebugDraw)
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{
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GUI.DrawString(spriteBatch, new Vector2(30, GameMain.GraphicsHeight - 260), "Stun: "+character.Stun, Color.White);
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}
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if (drowningBar == null)
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{
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int width = 100, height = 20;
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