(f5be65240) Optimized explosions a bit, toned down wall damage effect when the wall has a small amount of damage.
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@@ -292,8 +292,7 @@ namespace Barotrauma
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{
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if (damageEffect != null)
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{
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float newCutoff = Sections[i].damage > 0 ?
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MathHelper.Lerp(0.2f, 0.65f, Sections[i].damage / Prefab.Health) : 0.0f;
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float newCutoff = MathHelper.Lerp(0.0f, 0.65f, Sections[i].damage / Prefab.Health);
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if (Math.Abs(newCutoff - Submarine.DamageEffectCutoff) > 0.01f || color != Submarine.DamageEffectColor)
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{
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