Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master

This commit is contained in:
Evil Factory
2021-12-15 14:45:31 -03:00
388 changed files with 12646 additions and 8136 deletions
@@ -480,7 +480,7 @@ namespace Barotrauma
if (i < 0 || i >= slots.Length)
{
string errorMsg = "Inventory.TryPutItem failed: index was out of range(" + i + ").\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce("Inventory.TryPutItem:IndexOutOfRange", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Inventory.TryPutItem:IndexOutOfRange", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return false;
}
@@ -531,7 +531,7 @@ namespace Barotrauma
if (i < 0 || i >= slots.Length)
{
string errorMsg = "Inventory.PutItem failed: index was out of range(" + i + ").\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce("Inventory.PutItem:IndexOutOfRange", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Inventory.PutItem:IndexOutOfRange", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
@@ -812,13 +812,13 @@ namespace Barotrauma
if (otherIsEquipped)
{
existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent));
stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent));
existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent, ignoreCondition: true));
stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent, ignoreCondition: true));
}
else
{
stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent));
existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent));
stackedItems.ForEach(stackedItem => otherInventory.TryPutItem(stackedItem, otherIndex, false, false, user, createNetworkEvent, ignoreCondition: true));
existingItems.ForEach(existingItem => TryPutItem(existingItem, index, false, false, user, createNetworkEvent, ignoreCondition: true));
}
#if CLIENT